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TMC Player Reviews: Dark Risings


Review Submitted By: Jyale
Author Status: Player and staff member
Started on Dark Risings: 3 years ago
Submission Date: Aug 10, 2005
TMC Listing: Dark Risings

The following review is the opinion of the review's author [Jyale] and in no way represents the opinions of this website or its staff.

I've been to a few MUDs and of all, I believe the Dark Risings has
the most comprehensive package to offer.  The expansive world has 
yet to be explored in its entirety by even the most experienced Dark 
Risings player.  The staff keep the game interesting by adding new 
areas, ideas, RP threads and quests, even code changes like trades 
and new races often enough that one can occupy their time with five 
different characters and still not cover it all.

Gamers new to the world of Muds or just to Dark Risings are assisted 
without major handholding, given enough information to succeed 
without 'ruining the ending', so they can learn and explore on their 
own and are encouraged to ask questions whenever things come up.

The rules are well created, encouraging a level of Roleplay that is 
enjoyable and realistic without diminishing the sense of gaming.  
Players can choose to strictly Roleplay, or engage in Player Kill in 
addition to Roleplay.  Since Roleplay is emphasized, no Player Kill 
without appropriate Role is allowed, which encourages a wide variety 
of characters and attitudes.  Thieves battle with lawmakers, Gypsies 
run from the nobles, the weres and the werehunters duke it out, all 
in language and weapons.

Creativity is definitely a standard, no matter the character, with 
vivid descriptions, Mobprogs, RP, ANSI color and options available 
to enhance the gaming experience.

Just a taste is all it takes!

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