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TMC Player Reviews: Firan


Review Submitted By: Isis
Author Status: Player
Started on Firan: 2002
Submission Date: Aug 5, 2005
TMC Listing: Firan

The following review is the opinion of the review's author [Isis] and in no way represents the opinions of this website or its staff.

Though I find some of the comments here about Firan to be valid, I
would like to counter that I think that Firan is the best Roleplaying
Game I have come across. There is no need to go around killing things
and there is just laid back RP. I love the roster system and I have
noticed that staff has started to address the fact that their
characters are getting outdated.

I do think that there is a large playerbase on the staff that get
'special treatment', I am not worried about that kind of thing, when
I can make my own plots and my own fun. I think that if you are a good
player, you can make your own fun, and not rely on a riot or air raid
everyday that has to be staffed.

I don't know what I think about all the comments from people who
have been playing for several years. I have been playing Firan for
almost 2 years and I have nothing to complain about. I think that its
a game that should be commended. The staff and players are wonderful,
kind, and should be praised for the things that they do.

The staff on Firan take times out of their lives to volunteer to give
you as 'timely' a response as they can. I think the main problem
people have is that no one has a RL and they rely on staff to give
them a life, forgetting that some people /do/ have lives.

I just wonder if someone who is complaining about the game has
thought of all the time and effort that the creators and staff have
taken to keep a game for your 'entertainment' open for free and
without question. I don't think that living room policy is that bad,
seeing as they are the creators and until you have your own game, you
can't make those rules. Who wants someone to come in and mess up
their game ideas, or insult their generosity of letting you play
there?

I also have to wonder, if there are so many upset and complaining
about the game, calling it stale and bland, why are they still
playing? Why are they still around? Addiction. Because the game is
that good. Because the staff has tried their best to make it a fun and
interesting game. If you were that displeased with the game, then you
would find somewhere better to play.

I mean I know I would. I have nothing but praise and good things to
say about the game and their staff. I thank the staff for allowing me
to have a laid back fun experience. Because that's what Firan is, a
game, a fair and interesting game. And with any game comes things that
might need to be improved, but I think staff is very good about
listening to player suggestions. Ex. Ikonboard. Also, I think they
take the time out to fix things that look to be wrong. Ex. Recent
Bonus' that were discussed in Ikonboard.

It amazes me to see such bad reviews for Firan, when in reality, the
game is awesome, and I would recommend the addiction to anyone looking
for a reality based, fun game.


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Comment Submitted By: Bud
Author Status: Player
Started on Firan: 2002
Submission Date: Aug 14, 2005

(The following review comment is the opinion of the comment's author [Bud] and in no way represents the opinions of this website or its staff).

Dear Isis,
While I agree with many of your comments, I cannot say that the
correlation between the staffs' diligence these past several years
and the intention to provide quality to the players is validated in
your claim.

I agree that Firan is a fun place to roleplay, and that the story is
very addictive. The reason I stayed so long before leaving was because
I fell in love with the theme.

To correct myself, it used to be a fun place, and many people who
have left the game share my sentiment.

You also made the comment that those who claim that the game is stale
and bland still play there because of an addiction. This might be
true, but not in all cases. Many people stay on the game because their
friends play there, and I know several individuals who come on
regularly just to socialize or roleplay with friends, only
periodically throughout the week or month to keep their characters
from going idle and back on the roster.

You also have people like myself who have found a world of
roleplaying beyond Firan. I no longer play there, so your statement
doesn't really have weight in this case. Also, I would ask you to
take into account the flux of the roster. Firan is a revolving door.
People go in, people come out.

It is in my opinion that the game is in effect a stage run by the
staff - they are the directors, you are the players. To put it
bluntly, it is in my opinion that Firan has survived this long mostly
due to the amount of control the Head Wizard and Wizardess get
managing plots and weaving the story. The website says that the game
was partially inspired by the Sid Meier game 'Civilization'. Well,
in Civilization you basically play a god who manages a
country/society. This is exactly what they are doing by manipulating
plot to their fancy in minute detail.

The old addage, 'power is the greatest aphrodisiac' rings a bell in
this sense.

Furthermore, it appears the majority, if not all the wizards on Firan
are wrapped up in their own positions of power and are not willing to
take charge of their own PCs (who are normally the most influencial
characters on the game). There is a definite feel of favortism amongst
the staff which I felt hamstringed RP for those who were not privy to
special plots or instrumental scenes. I feel this caused a feeling of
unimportance, causing people to become bored and eventually idle out.
After many years of this I felt as if I were at a country club; I
could walk on the grounds, but I couldn't sip mint juleps while
playing golf with the big boys.

But I digress. It should amaze you that there are so many disgruntled
Firan-players out there. It probably says something about the game's
quality and the maladies which need to be addressed by the game's
staff.

You are more than welcome to your opinions and I encourage them. But
the years of exceedingly harsh direction and the monotony in the plots
with the same old characters got tedious for me. I and many others
found greener pastures to graze in.