Review Submitted By: Tuk
Author Status: Player
Started on Powermud: 7/2/2003
Submission Date: Jun 29, 2005
TMC Listing: Powermud
The following review is the opinion of the review's author [Tuk]
and in no way represents the opinions of this website or its staff.
PowerMud - A complete and well thought out world. Lots of races to
choose from. Each race has advantages and disadvanteges. You have to
play them all to get a complete feel for the game. Each race can join
a unique set of guilds. As you gain experience, in addition to gaining
guild capabilities, you get to add on special 'professions'.
Professions are a unique way to enhance your character to increase
your enjoyment of Powermud. With the profession you can augment your
fighting skills, learn whole new skills (and become an expert in them)
such as fighting from a horse, Blacksmith (forging armors and
weapons), becoming a better spell caster etc.
There are 12 or so races, 15 or so guilds and 40 or so professions.
This makes for a dazzling array of possiblities to grow your
character.
Multi-playing is not allowed, but multiple character are encouraged
so you can get the whole breadth and feel for all the different
aspects of the mud. Equipment is level based, so the newbies cannot
wear the advanced equipment but most of the players will be glad to
help you get equipment that is pretty good to start with.
Whenever you leave the game - your equipment is saved. No need to go
to the Inn or rent a locker, etc. Just leave and your gear will be
there when you return.
No food or drink requirements. This mud is about adventuring, not
spending half your time finding food and drink. There is food and
drink to be had, but it has special properties (it will help heal you
- in most cases) - and you can join the Chef profession and make even
more food.
Powermud has a large, unique world (no stock components) and a set of
concientious creators that work hard at improving the world.
For mudders who like Diku mud system, this is a must try. Come try
us, you will be glad you did.
If you need help, holler at any of us, we are all friendly.
Tuk, the Monk.