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TMC Player Reviews: STAR WARS: AGE OF ALLIANCES


Review Submitted By: Anonyomous
Author Status: Player and staff member
Started on STAR WARS: AGE OF ALLIANCES: Prior to it's conception
Submission Date: Apr 30, 2005
TMC Listing: STAR WARS: AGE OF ALLIANCES

The following review is the opinion of the review's author [Anonyomous] and in no way represents the opinions of this website or its staff.

I've been with Age of Alliances since it's very beginning. Prior to
most of the coded planets, prior to it even having the first HSpace
installed. I only recently left the game as a player and staffer, and
it's for that, that I bring several distinct concerns to most players
who join the game.

The game is now post-Endor, but it follows no series of books. The
timeline is skewed severely in favor of the Republic, and it now has
almost no PCed-Imperial fights. If you enjoy cheap NPC scenes, the
MUSH is for you. If you seek intensive inter-factional PC scenes,
don't bother, they don't happen. If you have any questions of what
is canon and what is not, there is only one person who knows that, and
that is the head-wiz. And he is not easy to get any information from
and is often difficult to reach. When one makes an assumption, if
often ends in severe retaliation against the player.

They do not have a coded space combat system(HSpace). Space combat is
nearly nonexistent, and if it is any major scene you won't have any
hand in it. The staff will come in, make a decision on the end
results, and more often than not, write a bbpost of no more than ten
lines that vaguely describes what happens. From then, it will take
several weeks of inter-staff fighting to decide what details that were
left unanswered in the original post. In my honest opinion, most of
the details should never come up, but pride often stands in the way.

The head administrator often will claim he does not care for the
playerbase. This Shows. There is much bias in the staff, going both
for and against players. If you fall out of their favor, you may as
well disconnect because I have never once seen someone be 'redeemed'
in their eyes. I state again, I have been there since the game was
first created.

There is a small playerbase of roughly twenty original players that
are not admininstrative alternate characters. However, many people on
staff have over 2-3 alternative characters. I will give credit, that
some are not overpowered, and some do add to roleplay. However, one
particular administrator has over six alts of which they last roughly
two-three weeks before idling out.

In my honest opinion, the game has lost all direction. There is no
compelling story arcs to create player interest and give the game
motion. Most of it is stagnant bickering. There is no real economical
system, as there is either the exceedingly rich (those who can afford
planets, space stations, their own personal Xizor's, essentially),
and those who can not afford to use Coruscant's public
transportation.

Most characters are walking tanks and only when the staff do not
favor you, do they suddenly push 'realism' in a Sci-Fi world,
applying real world social and cultural rules into a world where none
should apply.

Not worth most people's time, unfortunatly.

Submit Comments About this Review


Comment Submitted By: fizz
Author Status: Player
Started on STAR WARS: AGE OF ALLIANCES: Just before it opened
Submission Date: May 7, 2005

(The following review comment is the opinion of the comment's author [fizz] and in no way represents the opinions of this website or its staff).

I would simply like to note, before anyone out there who plays AoA
happens to get some wild hair that I, fizz, did not write that
previous post. Those who know me know that I am not one to drag a game
through the mud based on RL and OOC issues, nor would I hide behind
the convenience of being anonymous.

Yeah I can't spell, never will.
 -Thank you
fizz

Comment Submitted By: Cujo SW:AoA's head wiz
Author Status: Player and staff member
Started on STAR WARS: AGE OF ALLIANCES: Game's beginning
Submission Date: May 7, 2005

(The following review comment is the opinion of the comment's author [Cujo SW:AoA's head wiz] and in no way represents the opinions of this website or its staff).

As the Head Wiz of SW:AoA I feel it my civic duty to reply to this
review of the negative variety toward my game.

This review is submitted by a veteran player who recently chose to
leave the MUSH based on his own free will. He is neither sitelocked
nor sworn off of the game. I'll explain what lead up to his
departure.

He played a veteran Imperial General who was ICly (In-Characterly)
responsible for the death of hundreds, if not thousands, of members of
the Rebel Alliance throughout his tenure with the 'evil' Empire. His
character was known for his trademarked brutality in the ways he
killed his enemies with such notorious uses of a high-powered Flame
projection rifle and many more overpowered tools of death, destruction
and prolonged torture.

As he mentioned in his negative review of the MUSH, the timeframe
we've operated through has lead our Star Wars galaxy to be post-
Return of the Jedi in variety. Emperor Palpatine and Darth Vader have
died with the 2nd Death Star's destruction. The Rebel Alliance has
since vehemently struggled and managed to retake the world Coruscant
from the grips of the shattered Empire. As such, the central
government world of this newly founded Republic has been working
diligently ICly (In-Characterly) to secure the massive city- planet
with billions of citizens with law and order.

The player who writes this wholely negative review, fully knowing of
the status of Coruscant no longer being in control of the Galactic
Empire, took his beloved Imperial General veteran character... flame
projection rifle and all... to the very heart of Coruscant, and was
confronted by a single bounty hunter who properly identified him,
engaged him a battle that which he -fairly- lost. He was captured. He
was taken by Republic authorities and his precious belongings
confiscated. (In-Characterly and entirely fairly).

This veteran player, (Out of Characterly) could not stand to face
what he'd placed his beloved Imperial General character into. He
could not stand the idea that his beloved Imperial General had lost a
fight in the heart of the reborn Republic, and he could not stand that
his beloved Imperial General character's precious belongings (that he
had been openly using to try to fight off the legal bounty hunter) had
been rightfully confiscated.

So, this long time player of the MUSH blew-his-top OOCly (Out-of-
Characterly) showing all that he is fine and dandy so long as he does
not lose a fight. A fight that was impossible to win for a single man,
alone, in the middle of the lion's den. Yet still, even with his
outrageous OOC (Out-of-Character) complaints about his own choices
in-game, the Staff of SW:AoA told him that his character would escape
imprisonment and would work out a way for this mass- murderer of an
Imperial General character to get his belovedly precious
tools-of-torture back from the grips of the Republic.

This seemingly was not enough for this person, who's written this
wholly negative review about our MUSH. He was simply unable to own up
to his own bad decisions that lead to an entirely fair and believable
outcome and instead of working through them like a mature adult, this
veteran player decided he would take his business elsewhere. And here
we are, a half a month later and this former player is still showing
his lack of maturity by slandering a game that he himself spent nearly
four entire years dedicated too.

'Not worth most people's time.' He declares...
Well, he spent four years of his life there and everything was gold,
until the day came that his beloved mass-murdering Imperial General
decided to go into the heart of the Republic... and he actually lost a
fight. Suddenly then, the game becomes 'not worth most people's
time.' to this reviewer.

To which I, the Head Wizard and Creator of Star Wars: Age of Alliance
simply replies with...

You win some, and you lose some. Your focus determines your reality.
You choose the steps you take. You face the consequences of your
choices. You prove your quality by your actions.

This former player has proven his quality. And even still, the Staff
of Star Wars: Age of Alliances would allow him to return and we'd
allow him to pick up where he'd left off. We're a fair and caring
game. We're all volunteers and we all strive hard to be the best Star
Wars MUSH out there.