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TMC Player Reviews: Abattoir


Review Submitted By: verda
Author Status: Player
Started on Abattoir: About 2 years ago
Submission Date: Apr 3, 2005
TMC Listing: Abattoir

The following review is the opinion of the review's author [verda] and in no way represents the opinions of this website or its staff.

Abattoir is a very good mud with some glaring faults. There is seldom
anyone on the mud including imms. The system for advancement requires
that you complete a quest before you can advance to the next level.
Not much trouble at lower levels, but you are soon up against mobs
that exceed your level and are near impossible to defeat. This
frustrates players and they don't return.

You can buy or find almost any type of potion or scroll except FLY.
As some of the quests require that you be able to fly, another point
of frustration.

Finally, you may request to join a guild but as there are NEVER any
guild leaders on to induct you, it may be months before you are
allowed in. I don't know why induction is not automatic anyway. It's
not like they are having huge guild wars or anything.

Once again, great potential but it is dying. Too bad. A few simple
fixes and it would be a great mud.


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Comment Submitted By: Kylotan
Author Status: Staff member
Started on Abattoir: 7yrs ago
Submission Date: Apr 12, 2005

(The following review comment is the opinion of the comment's author [Kylotan] and in no way represents the opinions of this website or its staff).

The quests may seem impossible to some, but every immortal on the
wizlist and every remort on the website has actually completed every
one. We prefer to add a little extra challenge so that you can't hit
the top level purely via grinding away at the same old monsters, and
this in turn makes levels more valuable. We're not aiming at the 'hit
avatar in a day' market. On the other hand, if there are specific
quests that are a significant problem, let us know.

There are few cases where flying is necessary for a quest - sometimes
floating will suffice. It is possible to purchase an object in one of
the low level areas that gives you flying ability. Exploration is the
key here.

As for guilds and orders, the leader does not have to be online at
the same time as you to induct you, so it's not typically as hard to
get inducted as you suggest, although guilds have been inactive for
some time in favour of the orders. Neither guilds or orders are
essential for progression so it's not that important, really.