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TMC Player Reviews: Ancient Anguish


Review Submitted By: Dracul
Author Status: Player and staff member
Started on Ancient Anguish: Many moons ago.
Submission Date: Mar 31, 2005
TMC Listing: Ancient Anguish

The following review is the opinion of the review's author [Dracul] and in no way represents the opinions of this website or its staff.

If there is any one constant to Ancient Anguish, it is passion.
Most surviving text games are either churned out by paid coders or
painstakingly toiled on by a group of overly-dedicated people who have
been around for as long as they can remember. This is certainly an
example of the latter. To many of us who play Ancient Anguish, it is
home. A home that we fight for and fight over just like anything truly
loved.

As a new player, Ancient Anguish can be almost daunting in its vast
and immersive expanse. Though Ancient Anguish is not a strict
roleplaying mud by any means, tight Balance, World, and QC standards
set it apart from any other. While a few of the oldest areas still
exist, great care can be seen from the moment players step from the
Ancient Inn into the world of Anguish. All Immortals are players who
proved their knowledge of the world of Anguish before helping to
extend its story.

Anguish is not a world based on a myriad of races and classes, but
rather a handful of classics given robust development. The game-play
is geared toward intricacies and depth rather than simple pellet
rewards. While certainly one can run through in the hack-and-slash
style, and many do, it is difficult even then to miss the vast variety
of strategies and opportunities.

For even the most thorough explorers, it is virtually impossible to
do everything available. With an enormous number of rooms and rich
description, even after years of gameplay there is always something
new to discover.

I am passionate about Ancient Anguish. I invite you to find the same
passion.

 - Dracul

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