Review Submitted By: N. Lane
Author Status: Player
Started on Dreams: August 2004
Submission Date: Feb 26, 2005
TMC Listing: Dreams
The following review is the opinion of the review's author [N. Lane]
and in no way represents the opinions of this website or its staff.
I've had little mudding experience overall, but I can safely say
that there is no reason for me to leave Dreams. The players are
friendly, the Imms are always open for suggestions or fixes. The areas
are constantly being improved on to meet the demands. We are
experiencing remarkable growth in playerbase and areas, but there are
enough old-timers to show them the ropes. ;)
For a typical night, there are anywhere from 20-40 players on at once.
There are 1-3 visible Imms at any given time, but there are others on
that are glad to help out if needed.
Dreams is rather unique in the fact that we chat as much as we level.
No one can truly be bored, as there is always a discussion going on
about anything and everything. With 17 channels that can be turned
on and off according to preferences, there is always something going
on.
All four clans are up, running, and looking for new members. Although
the clans do not make a big impact on the game itself, they are
extremely helpful when you need help tackleing Headless HorseSmurf!
Seriously, though, your clannies are your friends, almost your family.
Every clan gets equipment unique to that clan, a clan channel for clan
members only, the chance to spend some hard-earned tokens for a unique
clanrace, and a clanhall with various helpful objects, i.e. post
office, training dummy.
The Imms are extremely helpful for anyone, be it a newbie or an oldie.
If they aren't busy, feel free to chat with them or ask them about
anything. The players are from around the world, many are in the US,
but some are in the UK, a few in Mexico and Canada, and one even in
Singapore.
Dreams only has 150 levels for a player to reach, 1000 xp per level.
However, upon reaching 150, there is still lots more to do! New
quests open up, and most of the best areas are for 150s. The extremely
powerful 150s can be given a chance by an Imm to become a Legend, if
the Legend Quest is completed. However, everything has a price, and it
takes twice as much to level as a Legend, and new Legends start off at
Legend Level 1.
Not enough can be said about the fantastic areas. The newest ones,
done by Head Imp Miracle, are definitely the best. Bloodbath Tower is
exclusively for 150s of all levels. There is a Practice Yard for the
smallest ones, then several Tiers for everyone else. Every Tier has
it's own tokens, which are turned in to Miracle for quest tokens or
other things, such as new equipment, or even to convert Hp or Mana
into whatever helps the most.
The Smurf Quest is unarguably the best one for 150s. Over 200 smurfs
are in S2k, but only 200 are needed. Don't get scared, that's not as
hard as it sounds! Most of them can be killed by even a low-level
150. However, as you progress farther into the area, the smurfs get
harder and tougher. Some of them can only be collected by either a
very large 150, or several mid-range 150s working together. No matter
the difficulties in collecting the card from each smurf, the end is
absolutely worth the trouble. Twice a month, the cards are collected.
The first time, 15 quest tokens are given, 5 more if the 200 are
sorted. The second time, 20. The third time, the best eq in the entire
game can be obtained.
Come on over, and give Dreams a chance. We offer the best of both
worlds, a very social atmosphere and a serious gaming experience. You
can never be finished with Dreams!