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TMC Player Reviews: Prophecy


Review Submitted By: Shariana
Author Status: Player
Started on Prophecy: About a year ago
Submission Date: Feb 17, 2005
TMC Listing: Prophecy

The following review is the opinion of the review's author [Shariana] and in no way represents the opinions of this website or its staff.

A year ago, I started playing Prophecy to kill some time. Something
went terribly wrong but I noticed it too late. I was already addicted.
Prophecy's atmosphere, technical side of mud and people captivate any
player who give it a chance. Prophecy is not a large mud. During one 
year I've seen player activity fluctuate between 15-30 people. For 
some reason, I've always been into muds of this size and I am sure 
many people agree with that. Cozy is exactly what Prophecy is.

Prophecy's theme is from Eddings world of Belgariad and Mallorean.

I am sure many of you have read Eddings books and I glad to tell you, 
Prophecy is better than the books. A lot better. One thing above all 
in Prophecy is it's areas and quite original at that. Only few puny 
original ROM areas remain and those are to be removed in future. 
Player killing enviroment and Roleplaying enviroments are supported.
 
Immortal quests, auto questing system, Emily quests (mob throwing 
scavengers and couple of other things), miniquests on areas not to 
forget scrimmages (Wars nonPK people can join), quest equipment system
different roleplaying possibilities and actually pretty well 
functioning PK setup. I've PKed in couple of muds previously but 
here.. it really is smooth.

I would like to recommend Prophecy to everyone who enjoy well build 
areas and mind boiling mini quests on areas. Some of the mini quests 
are just awesome. PKing is fun and most of the people do it for that 
sole purpose. Prophecy has just as passionate roleplayers as it has 
player killers.

Yours, Shariana the newbie

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