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TMC Player Reviews: Continents Mud


Review Submitted By: Orcrist
Author Status: Player
Started on Continents Mud: 2001
Submission Date: Jan 30, 2005
TMC Listing: Continents Mud

The following review is the opinion of the review's author [Orcrist] and in no way represents the opinions of this website or its staff.

Continents MUD is among the most unique and interesting MUDs that
I have ever experienced. The balance of community and individuality
is unmatched by any of the other MUDs I have known. The amount and
variety of player-to-player interaction here are infinite. Continents
MUD supports a great community of players as well as a handful of
helpful and generous staff members who are constantly looking for
ways to improve upon this world.

This MUD is perfect for MUD'ers of all calibers and interests. 
When I first started Continents, I was a rookie MUD'er with next 
to no experience in MUD'ing. Now, I serve as the general of my
clan, which brings me to my next point. The clan system here,
while not complicated, is still very fascinating. Continents
currently contains three unique clans (there have been three 
others,but they have died out), each with its own set of laws
and interests. No matter what you have planned for your
character, one of these clans is bound to fit your needs.

Lastly, for those coming from PK muds. While the PK on Continents
is limited, it is not unheard of. PK here tests not only a player's
power, but his strategy, resources, and capabilities. Unlike PK
MUDs, in which sheer power often prevails, victory on Continents
depends on many factors: use of the right spells (offensive and
defensive), scrolls and potions, and class skills. While success
on Continents does not depend on your ability to PK, it is always
an option.

In my five years of MUD'ing, Continents has been my first and my
last MUD. I have played many other MUDs, among them many PK MUDs,
and yet, time after time, I return to the Continents.

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