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TMC Player Reviews: Powermud


Review Submitted By: Kage
Author Status: Player
Started on Powermud: '99
Submission Date: Jan 11, 2005
TMC Listing: Powermud

The following review is the opinion of the review's author [Kage] and in no way represents the opinions of this website or its staff.

Alright, I'm going to tell you about what makes PowerMud a unique mud
of it's own. First, there's 10+ races to choose from, all with
their ups and downs. Secondly, 23 guilds to choose from, all ranging
from Merchant to Northman, Assassin or Sorcere. On PowerMud we strive
for balance, it may happen that some things may be a bit unbalanced,
but on the way of being fixed, the admins of PowerMud are always happy
to receive information about such things and will be fixed shortly.

The players online on PowerMud usually range from 3-15 online at
most, except when a Grand Melee is scheduled. That is when everyone
dukes it out in the killing fields(A fighting arena for those who do
not wish to die a normal death) and compete for prizes and such. More
players would certainly put more spice in PowerMud, if that is
possible.

Another great thing about PowerMud is the skill system, it is pretty
much unlike any other mud, in some muds you gain practices to put on
random skills(Perhaps skills you have never even used before), on some
you gain regular exp and spend on skills. But here on PowerMud you go
learn a skill from a trainer, then as you use that skill or school,
then you get experience in it and after you have enough, you can go
train, the profiency levels range from Almost non-existant to Perfect,
all with 10 points of training in between. Levels are gained in the
same way as on most muds, you kill monsters and then you gain regular
experience and then after a while voila, hp increasement(Or hp/sp
increasement at later levels for clerics or mages) aswell as some
skills/spells tend to work better the less difference or the higher
experience you have compared to the monster itself.

There are so many things to bring up, I just hope I remember the most
of it. Professions, as you get more and more exp, at certain
milestones you can gain professions, costing different amount of prof.
points that your guild has been given, depending if it is a lower
prof. or an upper prof. Professions improve your skills in some areas,
for example, if you become a brawler, you get higher unarmed damage,
higher unarmed/dual /triple/quad max and higher stun resistance(Due to
the unarmed fighting past, in example many blows to the head) but
suffers an intelligence penalty and receives penalties tohit and
damage to all of the other weapon sorts, Pierce, Blunt and Slash.
There are so many professions to choose from, so the choices are
unlimited.

So come join us! At least try it out, I'd say you won't be
dissappointed! Become a greedy Sorcere, pking(Not enforced) for the
sake of getting better and better magical items or a merchant that
aims to become the richest man in the world or become the governor of
a city. If you find something that you think you should exist in our
world, suggest it and if reasonable, will probably be added. Take
your chance now!

Playing Xun in-game, give me a tell and I'll help ya out. :)

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