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TMC Player Reviews: Deckeon


Review Submitted By: Tick
Author Status: Player
Started on Deckeon: Couple years, on and off.
Submission Date: Nov 18, 2004
TMC Listing: Deckeon

The following review is the opinion of the review's author [Tick] and in no way represents the opinions of this website or its staff.

As a fan of the shadowrun video games, but not table top, I had a hard
time discovering Deckeon, mainly because I didn't think to look.
As far as text can go to mirror 32 bit(?) snes graphics,
I think this game goes the distance by adding depth of ability to
RP which is encouraged and softly enforced (although char
background/desc is required for a short description and voice).

It has coded features like; autoruns for when money is slim, matrix
hacking for a little more of the same, a graphic map
representation of your place in the city of denver (2065) along
with an accurate overall of the city and while it's easy to run
over areas with the map on there are hidden mprogs, story style
npc runs and the like which are easily overlooked without going
to room description. 

An impressive arsenal is at the hands of the player such as standard 
weapons and explosives, crippling spells or physical adept abilities 
along with cyber implants which can leave you a twitching, sputtering, 
overpowered mess, although as far as I know it's all done by the 
tabletop rules. 

The main downsides to the game revolve around small playerbase and 
some fleshing out to be done in building. Hmm...well that's what
comes to mind. Stop in, take some time to read the intros and
be sure to hit automap when you get out of the newb school.

-Tick

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Comment Submitted By: Candi
Author Status: Player
Started on Deckeon: November/December 2002
Submission Date: Jan 10, 2005

(The following review comment is the opinion of the comment's author [Candi] and in no way represents the opinions of this website or its staff).

This comment is more in reply to the comment that Dew posted rather
than the review that Tick posted.  Dew is someone who has not played
Deckeon for quite some time and who was banned from it in the end.
The slams he makes against Mulciber are unwarranted in my opinion,
and the things that Dew says about him are far from the truth.  

There have been many changes made to the MUD to make it as close to 
the SR3 rules as possible. The staff members continuously pick through
the BBB to improve and refine the MUD. There have recently been quite 
a few GM-sponsored Shadowruns with dice rolls and the whole nine yards
to make it as close to the real table top game as possible. 

Yes, there were times months ago, that I had problems with some of the
GMs there myself, but I think we all kind of worked it out, got over
it, went on, you know?  Trip has done some fine coding and put in
some very awesome and well-done updates.  Deckeon was the first MUD
that I have ever played, and I have spent thousands of hours there.
I still frequent it and consider it to be the best multiplayer game
I have ever experienced (and I have played many many different MU-s).

Comment Submitted By: Dew
Author Status: Player and staff member
Started on Deckeon: 1998/99
Submission Date: Dec 7, 2004

(The following review comment is the opinion of the comment's author [Dew] and in no way represents the opinions of this website or its staff).

I'm not sure of the exact date that I began on Deckeon, but it was
some time ago. I played on Deckeon for around three years as both a
regular player and a staff member as well as a builder. My first
couple of years on Deckeon was fun. I enjoyed it quite a lot. The game
was wonderful and full of good times. Unfortunately, I would not say
that is the case now. I admit it has been some time since I last
played on Deckeon so things could possibly have changed to an extent,
but I somewhat doubt that with Mulciber still being around the place.

Deckeon is all about 'RP' and Shadowrun. That's the whole point of
it. Part of the reason I left though was because I realized that RP
and Shadowrun on Deckeon are...really not RP and Shadowrun. Well, it
is a MUD, so I suppose that the RP on Deckeon is about as good as it
will get for any MUD. I currently play MUSH/MUX now, where -real- RP
can be had. Shadowrun on Deckeon is a horribly skewed version of the
real thing.

Most of the rules go out the window and it is basically just the
theme of it stuck in with a different rule set sort of. Or rather,
there is a lack of rules. For a MUD, Deckeon has some pretty good
code, I admit. A lot of time was put in to it and quite a lot of it is
original. The playerbase however is rather small and a few of the
staff, or at least when I was there, are not exactly good people. The
head guy was Mulciber when I left, and I believe he is still around.

He is not exactly the kind of dude you want in charge of a place, you
know? If you like mudding and you like the Shadowrun theme, go ahead
and check out Deckeon and get your own opinion of the place. I'm not
going to put it down or insult it or anything, as I spent a few years
there myself.

I will state my own opinion though, and that is that I believe the
place has gone downhill quite a lot and that it could use some serious
changes. There are other muds i find more enjoyable in this genre.
Those are the premier Shadowrun text based games, mainly sticking as
close as possible to tabletop rules and all have great roleplay. These
are, of course, MUX/MUSH codebases though, so are quite different of
an experience than what you would get from a MUD.