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TMC Player Reviews: Cowboy Bebop: Space Cowboy


Review Submitted By: Dorian
Author Status: Player
Started on Cowboy Bebop: Space Cowboy: Summer 2004
Submission Date: Nov 9, 2004
TMC Listing: Cowboy Bebop: Space Cowboy

The following review is the opinion of the review's author [Dorian] and in no way represents the opinions of this website or its staff.

As every mud deserves its ups and downs, CB:SB certainly deserves
it's own, although in my opinion, there's only one down factor which
just kills the game for me to no end. Overzealous Bounty Hunters.
When in a crime syndicate such as the Red Dragons, or the White
Tigers, your monthly pay revolves around the bounty you currently have
on your head. 'Cool' you can say to yourself, especially as a new
player. Whoops, a bounty hunter catches you. No problem right, part
the game? Whoops, again, and again, and again, and again. As a new
player it was extremely annoying, even as a mid-player it still is.
Some old-clan members join the bounty hunters just so they can focus
on the very clan they left and hate. Now if that's not harrassment, I
don't know what it is.

Either way, bad thing said, good things come! The game is most awesome
in my opinion save for the down part I mentioned. Players can be quite
funny to watch in the OOC channel with pointless bickering on recent
PKills, but nevertheless, with a good humor you can always fit in
with the OOC-crew. Funny, witty, we have them all. Even the Immortals
get involved with their own wit at times.

Skills? Plenty of them, and divised in several subsections which can
help you focus on one section before moving on to the next. Thieves?
Smuggling section will fit your needs. Tanks? Combat. Pilots?
Piloting. Extra-edge fighters? Bounty Hunting. Corruption? Diplomacy.
PLain-old-fashion healer? Medic. Computer geek? Hacking. And I may
have neglected a few, early morning, short memory, but either way, you
can choose your main focus on a skill, and then mix it with your
second choice, third choice, and slowly work your way down the list.
And don't worry, there are plenty of 'levels' in a section to keep
you busy for a looonnng, lonnng time.

Combat? Awesome as well. You want to attack next round, you attack,
punch? You punch, kick? You kick. Within each small combat round (You,
and then your opponent turns) you have to imput the command you
desire to make before the round starts, or else the opponent may get
first initiative over you for dominance. Also, everyone has the same
amount of health, 1000. The only thing making one healthier from
another is the type of armor he wears and how he protects those
precious health points. Next things to make a difference? Weapons and
skill. Plain and simple.

RP? Eh. There isn't a whole lot of RP going on, and if you're like
me and love to post paragraphs as posts, you might feel a bit
lonesome, but at least it attracts attention and people read it, ya?
After a point, they don't, heheh.. Lazy. Either way, the RP,
when involved, with more than two players, does get interesting.
Weddings, assassination attempts, clans after-war discussion, under
the table dealings...It has it all if you're brave enough to start it.

I think I'm nearing the end soon. So I'll quit typing. Either
way, if you want a MUD with interactive players, plenty of skills to
choose from, awesome combat system, interesting clan features, and to
mention several cities to explore on several planets. Just drop on by
and try it out. Don't be shy to ask for help, you'll certainly get
it in a handful.

Submit Comments About this Review


Comment Submitted By: Benvern
Author Status: Player
Started on Cowboy Bebop: Space Cowboy: August/September of 2003
Submission Date: Jan 8, 2005

(The following review comment is the opinion of the comment's author [Benvern] and in no way represents the opinions of this website or its staff).

Said basically everything I could think of. The mindless, repeated
killing though, it isn't happening much anymore that I have seen.
Just to put in what I can see that may need to be touched on, there
is a stat-training system in. What this allows is for you to raise
your own stats how you see fit for them to be raised. A cap has been
put on to the stat training to make it so that there won't be players
out there with all peaked stats(18 is the highest a stat can go
without equipment or skills). Post away after this one if you can
remember something that would need to be said about Cowboy Bebop:
Space Cowboy.