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TMC Player Reviews: SlothMUD


Review Submitted By: Alana
Author Status: Player
Started on SlothMUD: February 5 1997
Submission Date: Oct 12, 2004
TMC Listing: SlothMUD

The following review is the opinion of the review's author [Alana] and in no way represents the opinions of this website or its staff.

How many dates in your life do you remember?

Well, I do remember Alana's birthday - the day I first played in
Sloth. As well as the day she inmorted. I am not an imm right now,
but it has nothing to do with my appreciation of the MUD.

I've visited hundreds of MUDs but found very few where I would have
gotten hooked. Original, multiclass and completely free? That's a lot
to ask for. The world of Sloth is completely original (it's a DIKU,
but no DIKU areas); you create your char selecting 4 starting
classes out of 8 possible ones. Everyone who grows enough gets a
fifth class, Avatar: your avatar powers will be different depending
on what your first four classes are.

It is not a roleplaying MUD: some players roleplay a lot, but it's
their own style of play, not something where imms try to enforce their
notions of 'proper' roles.

A lot of the code and areas are built thinking of groups. Groups can
be as big as the leader tolerates, or as small as two. There is no
size-based limits on who you can group with.

Players can define their own channels and there is both a newbie 
channel and some people ('Isatars') who are dedicated to helping 
newbies.

If you're looking for a very complex world where knowing the MUD and
knowing other players are equally important, and where exploration
never ends: hop in!

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Comment Submitted By: Hannibal
Author Status: Player
Started on SlothMUD: 2004
Submission Date: Nov 1, 2005

(The following review comment is the opinion of the comment's author [Hannibal] and in no way represents the opinions of this website or its staff).

Read those reviews carefully before choosing that mud ! I did 
lightly and found out it was not what i was looking for ! 

Here is what the MUD is:

- it`s not RPG oriented. People talk about anything and don`t really
role-play. They talk about work, school, football, and so on !

- SlothMud is VERY group oriented both for EXP and equipment. Many 
areas and mobs can only be done by groups. Keep in mind you may have
a very limited role in those groups. i can use like 5-10 useful
skills/spells per hour (while i have 100+ available !) ! It DOES
become quickly repetitive.

- given the above, you may have to play for weeks before finally
getting a given equipment. You may not be able to kill some (if not
many...) mobs if no one is willing to help you. 

- you don`t have to explore. All the maps are available on the
website including the equipment list. All death-traps are there so
no surprise . Look at the maps and eq list and choose where to go !
Even hidden doors are on maps !

- no pkill (possible though very limited). psteal is available.
Clans are not RPG-oriented/related. Alignment has no big incidence
in gameplay.

- there are 200 levels. The first 80 are fun to play. After it`s more
boring and the last 40 are the same.

- There are lots of newbies and few high-level players. Make your own
judgement !