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TMC Player Reviews: Forgotten Kingdoms


Review Submitted By: Estrild
Author Status: Player
Started on Forgotten Kingdoms: August 15, 2004
Submission Date: Aug 22, 2004
TMC Listing: Forgotten Kingdoms

The following review is the opinion of the review's author [Estrild] and in no way represents the opinions of this website or its staff.

I don't like MUDs. As of about a week ago, this was pretty much a
solid fact that really wasn't about to change any time soon. Bad
experiences; idiotic players; unoriginal worlds; ridiculous,
powertripping immortals - you get the idea. MUDs are bad.

And then there came Forgotten Kingdoms.
Most MUDs that swear they're RP-enforced lie, I've noticed with
some dismay. This one isn't included in that generalization. But more
importantly is the unique way players on the Forgotten Kingdoms are
able to incorporate RP with coding. It has the best of both worlds,
with just the right amount of hack-'n'-slash to keep the stick-jocks
happy, and a wealth of RP opportunities for those not quite so
interested in slaughtering innocent mammals.

The world is immensely diverse, and for once your actions mean
something - if you're found out destroying small children NPCs as
they play happily in the streets, you just *might* be given a piece of
someone else's mind (and sword).

The administration doesn't hit you up with stupid little tricks
either, like forcing you to come back every day 'less you loose your
equipment. They're very flexible, and a Newbie Council has been set
up to help out poor little non-MUDders (like myself), tour them
through the game, and in general make it a very interesting place to
stay around.


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