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TMC Player Reviews: Genesis


Review Submitted By: Tindell
Author Status: Player
Started on Genesis: 1999
Submission Date: Aug 20, 2004
TMC Listing: Genesis

The following review is the opinion of the review's author [Tindell] and in no way represents the opinions of this website or its staff.

Genesis is in my opinion, the best mud out there for roleplaying in
the literary realms of Tolkien, Dragon Lance, and EarthSea. Add to
that the numerous other realms that have been carefully crafted by
devoted wizards, all with their own detailed past and vibrant
present, and you have probably the best mud out there for the meshing
of so many styles of play.

Roleplaying is so much more fun when you do not have 100hp/50ma/100mv
flashing by every few seconds in combat and you are always striving
to reach 5000xp to reach level 12 or whatever it may be. Instead, if
you go to check your health, you might find yourself feeling very
well, hurt, or even barely alive. Your mind could be slightly
degraded, or in a vegetable state. Levels are not numerical, life
begins as a novice, then greenhorne, and you progress through
great-adventurer, a hero, and finally a myth, which unlike many muds
where there are countless people at the maximum level, is a very rare
thing to find.

I think that the best part is that guilds and classes are not things
that you are born with, you don't have to decided right of the bat
that you want to be a Paladin, a Wizard, or Barbarian. Instead
guilds are as they should be, organizations of people who will allow
you into their group if you prove yourself to be of like mind or in
some cases worthy of their powers and willing to serve. In a guild you
don't trained to have 10 ranks in swords and 20 ranks in fireball.
Instead you train from student, then on up to journeyman, craftsman,
veteran, master, and for the very skillful one can become a true guru
of a skill.

Life is hard to start with as there are no 'tells' or chat channels
but only post offices and various creatures and peopl who will carry
messages, but people are not cold and self centered. The atmosphere is
friendly. I remember when I started I had no idea what was happening
and so I mailed the only person visible to me, and they happily gave
me a few pointers and told me someone who I could contact if I needed
further assistance. The one who I contacted was an Immortal, a coder.
The usually separated and invisible creaters of the worlds. Not so in
Genesis.

Submit Comments About this Review


Comment Submitted By: Tindell
Author Status: Player
Started on Genesis: 1999
Submission Date: Feb 27, 2006

(The following review comment is the opinion of the comment's author [Tindell] and in no way represents the opinions of this website or its staff).

Just an update to my previous comment. Life in Genesis as a
'newbie' is now significantly easier. The wizards have worked
extremely hard and just recently opened up all new base level content
to help players adjust to life in Genesis. They have created a brand
new newbie area filled with easy to understand guildlines to help you
get by in the world.

I think the most useful new creation of the wizards is the Newbie
Helper system. Under this system any older player who wishes may equip
themselves with a small pin, allowing communication with any newbies
who are in need of assistance.


Comment Submitted By: Kitriana
Author Status: Player
Started on Genesis: 1995
Submission Date: Apr 30, 2012

(The following review comment is the opinion of the comment's author [Kitriana] and in no way represents the opinions of this website or its staff).

They have since added additional content for Newbies who are just
starting out to help the adjust to the realms and give them direction
on what to do next.

As well as adding new buffs called imbuements that are found randomly
on different items in the game when killing off different mobs of
npcs. Really a very cool add to the game that everyone is enjoying.