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TMC Player Reviews: Star Wars: Fate of The Republic


Review Submitted By: Mr.gogo
Author Status: Player
Started on Star Wars: Fate of The Republic: 3 years back
Submission Date: Jul 12, 2004
TMC Listing: Star Wars: Fate of The Republic

The following review is the opinion of the review's author [Mr.gogo] and in no way represents the opinions of this website or its staff.

This game has little SW RP. The setting has been changed so that such
factions such as the Rebel Alliance will never have a Luke Skywalker
and the Empire will never have a Death Star. The RP is very
restricted.

Example: Kaminoans, who seek perfection to the point of killing
themselves over it, are not allowed it. My char lost his finger due to
torture and they wouldn't allow a replacement cybernetic ('It's not
in this timeline.') or to kill himself due to the lack of perfection.
This is one case out of many that exist.

Example: A Jawa can't hold the Giant Swap on Tatooine (Like they
have once a year in the books and such) because they, Jawas, would 
never work together on it.

Example: Yoda was jailed and converted by the Sith. Need I say more.

These are a few cases of the bad RP. However, if you wanna be a Sith 
in the Rebel Alliance or a Jedi in the Empire, then this game is
perfect for you.

Submit Comments About this Review


Comment Submitted By: Shawn
Author Status: Player
Started on Star Wars: Fate of The Republic: '03
Submission Date: Jul 21, 2004

(The following review comment is the opinion of the comment's author [Shawn] and in no way represents the opinions of this website or its staff).

Unfortunately, if the game had a playerbase, maybe some of your
things would have been allowed.  I know who your characters were, 
and what I saw was mostly you being picked on by everybody else.

That's one of the problems with Rebellion in the Stars.  
You can't seek help from players because everyone there is 
either an oldbie in a clique or a newbie who's as helpless 
as you are.  Immortals are just old mortals brought to power, 
save for Ewerta and Drax, who are hardly ever present or who 
turn a deaf ear on whatever is going on.

The game is large, with the most heavily modified SWR code I 
have ever seen, and it is by far my favorite, but too much power 
is given to single players. Unless some drastic changes take 
place, the game is never going to progress beyond it's current 
playerbase.


Comment Submitted By: Asher
Author Status: Player and staff member
Started on Star Wars: Fate of The Republic: Five years back
Submission Date: Jul 24, 2004

(The following review comment is the opinion of the comment's author [Asher] and in no way represents the opinions of this website or its staff).

'Mr. Go Go' is nothing more than an irate player who was banned 
for threatening the Immortal Staff to get his way. In his six months 
spent on the MUD, he whined whenever something happened that
he didnt like. When that didnt work, for whatever reason, he sunk 
to threatening the Immortals. I will never forget him saying to our 
Head Builder, 'If you don't restore my file right now, i'm leaving!' 
Of course, as with all players like that he didn't actually leave. 

This talk of Jedi in the Empire and Sith in the Alliance...Yoda being 
converted, it's all false. As for his character, the Kaminion who was 
not allowed to commit suicide...well, he was not allowed to kill 
himself simply because he had been captured for High Treason and was 
in binders, in an Imperial Prison. 

Concerning his other character, the Jawa who tried to start the 'Jawa 
Liberation Force,' well, can you blame the staff for denying him such 
a horrid RP scenerio? We encouraged him to go to Tatooine and have
the Great Swap, even offered to build him his own little zone just 
for the event. He of course moaned and whined and told us no. 

As for roleplay, while the RiTs staff does not restrict it unless the 
case is just blatantly retarded (as so kindly listed above by our 
friend, Mr. Go Go.), instead we promote situations that would 
stimulate IC interaction and scenarios where roleplay isn't only 
necessary, it's fun.

In closing, RiTs gave Mr. GoGo every chance to roleplay and advance 
his position in that manner. Instead, he resorted to threats and lies 
in an attempt to force his way on the Rebstar staff. When told this 
was not acceptable, he decided he would rather make a weak attempt to
drive players away from our MUD. We invite you to come visit RiTs 
for yourselves and see what we offer.
Thanks, 
Asher
PR Admin

Comment Submitted By: Karn
Author Status: Player
Started on Star Wars: Fate of The Republic: 3 years ago
Submission Date: Jul 24, 2004

(The following review comment is the opinion of the comment's author [Karn] and in no way represents the opinions of this website or its staff).

While it seems you have had a not so pleasant time on this MUD
I cannot say the same. The comment on a jedi in the empire or 
a sith in the Rebel Alliance is false, in the three years that
I have been playing on this MUD I have never seen a jedi in the
empire. 

The reason that you where not allowed to receive a cyber
replacement for your finger is because that is the effect of the
torture skill, used to permanantly lower HP, if you were allowed
a replacement then the skill would have no use. Furthermore, the
event that you are referring to when you say you where not all-
owed to kill yourself, you were at any time free to kill your-
self; it was the manner in which you where attempting to do it
which was not allowed. No player can blow up an entire planet
because they do not like the empire and are angry because they 
are being arrested. 

This MUD boasts a very good RP enforcement department and is always 
up to date on any event that takes place. Along with a very efficient 
RP department, the building and coding department do an excellent 
job in keeping the game fresh and interesting even for the oldest of 
players. 

The force system and piloting system are original and very well 
designed. Along with almost completely original worlds, this MUD is
a very fun and interesting game.