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TMC Player Reviews: Avendar: The Crucible of Legends


Review Submitted By: Cirrem
Author Status: Player
Started on Avendar: The Crucible of Legends: December, 2003
Submission Date: May 27, 2004
TMC Listing: Avendar: The Crucible of Legends

The following review is the opinion of the review's author [Cirrem] and in no way represents the opinions of this website or its staff.

Like some players, I have come to enjoy and appreciate the world of
the text medium.  There are some things that can only be expressed 
in this world, that simply can't be done in a graphical fashion.  
One of these things is roleplaying, and even then I still feel a 
desire to become embroiled in complex game mechanics.  I have come 
to find a beautiful mixture of these two components in the world of 
Avendar.

With a number of unique races with specific traits and stats, and an 
entire selection of classes that range from the form-assuming 
Swordmasters to the mastery of fire and steel of the Fire Templars, 
there are always classes and races that can suit a specific role 
that you wish to create.

All of the areas are fully original, and every mob is abundantly 
described, and typicaly very interactive through use of mob 
programs.  Quests range from the quaint collection and errand type, 
to those where one unlocks the proper ritual in summoning demonic 
powers through translation of riddles and studying the history of 
various areas.  Whenever I need a break from roleplaying, I can 
always grab the explorer part of me and take heart in exploring an 
area and realizing its beauty and uniqueness.

The mud itself is fully customized and heavily modified.  The level 
of complexity that exists within the class system has brought night 
long discussions to the Avendar IRC channel, ranging from full blown 
debates on playerkilling tactics to how certain spells and skills 
can be used to maximize roleplaying potential.  Some veteran players 
have even gone on a limb to say that Avendar is possibly one of the 
most complex games in terms of game mechanics and balance.

The learning curve in the Avendar world is steep, but extremely 
rewarding.  Playerkilling is limited, but is recognized as a 
necessary tool in the world of roleplaying.  Whether it is the 
violent highwayman, or the evil purging of the zealots, there is 
always something happening at the peak hours.

Needless to say, I have come to find a home in Avendar.  The 
learning curve is undoubtedly the largest drawback to Avendar.  Many 
lose their resolve in playing after becoming the victim of a 
playerkill, and losing a number of their things.  But for those who 
can persevere and move past this, will find a very rich and 
rewarding atmosphere for roleplayers, gamers, explorers, and 
playerkillers.

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