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TMC Player Reviews: Cowboy Bebop: Space Cowboy


Review Submitted By: Morihei
Author Status: Player
Started on Cowboy Bebop: Space Cowboy: March 2004
Submission Date: May 26, 2004
TMC Listing: Cowboy Bebop: Space Cowboy

The following review is the opinion of the review's author [Morihei] and in no way represents the opinions of this website or its staff.

There are plenty of reviews about the Cowboy Bebop mud. Many of them
I find reasonably fair of the mud. The one thing I see too often is
the fact that people have a problem with the stat train system and the
combat system. This is the reason why I am writing this review.

Cowboy Bebop is a tremendous mud. The immortals are good to deal
with, regularly on and pleasant people over all. The amount of time
and energy spent on this game is clearly exceptional. Something new is
coming out weekly, if not daily, on one aspect of the mud or the
other. The overall playerbase, the regulars so to speak, are all
really excellent people with good hearts and an intent to make the
game better by their involvement. Basically, what I am saying is that
the atmosphere is very good on Bebop.

Now on to the concerns about the stat train system and the combat
system. Let me begin by explaining that these systems add a level of
realism that you just don't find anywhere else. Let me explain the
stat train system first. Take a real person for example. Let's say
you spend a month running, riding your bike, studying, lifting weights
and practicing self-defense. Well let's say that the following month
you just sit around and mud 24/7 (not that there is anything wrong
with that!). What's going to happen to all that hard work you did the
prev2ious month? More than likely you are going to lose a little of
your conditioning, you are not going to be as strong as you were and
you won't be able to study as well as you did when you were doing it
regularly. Bang! There you have the concept behind the stat train
system.

In the mud you go to the gym and lift some weights for a little
while. Some time later you suddenly start to feel like you could use
some more strength training because you haven't been using your
strength, you've been working on developing your makerifle skill. Uh
oh! So while you have been keeping your int and wis high by using it,
you are losing str because you haven't been doing anything that has
required it. No big deal then, all you do is head on over to the gym,
lift some weights and you don't have to worry about it for a while
now.

This is an exceptional concept put into this mud. The stat train
system adds a reality that just is non-existent on many other muds.
There is simply no reason to complain about this. Everyone is required
to participate in this, and you do so that way if you come into a
conflict with someone who has been keeping up with their training then
you can have an even fight. One of the nicest things about training
stats is that it occasionally levels the playing field. You have an
experienced player who just hasn't been keeping up their stats, they
have a bounty, you're newer and so you just don't have the cool
equipment that they do, and for some reason or another you are able to
take them out because they have been neglecting their training! It's
great!

Okay, on to combat. Again, the Bebop system adds a level of reality.
No, there isn't an auto kill or auto attack command. Why would you
want it? The opportunity to make variations on your attack is very
important and Bebop allows that to happen. I believe it was the
comment written by Hayden that described a number of the attacks. This
variation allows you to make sure that your best foot (or fist) is put
forward in a combat situation. Instead of this mindless auto kill
stuff that I have seen around, Bebop requires you to be proactive if
you attack or are attacked. Again, there is a level of realism in this
that you just don't find elsewhere.

Bebop is an excellent place to have a good time. There is ample to
do, plenty of people to meet, and fun stuff to kill. Small fry, keep
your head up. Bounty hunters, keep your noses to the ground.
Junkies... Keep those eyes open!

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