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TMC Player Reviews: Hexahedron


Review Submitted By: Danny K. Storey II
Author Status: Player
Started on Hexahedron: Oct 15, 2003
Submission Date: May 3, 2004
TMC Listing: Hexahedron

The following review is the opinion of the review's author [Danny K. Storey II] and in no way represents the opinions of this website or its staff.

Hexahedron is a very stable and enjoyable.  The immortals and players
are friendly and helpful to new arrivals and the seasoned player 
alike.  They  have a ticket/token/rune system unlike any other that I 
have seen (I have seen hundreds), giving the ability to for players to
customize equipment, with immortal aide.  It allows for changes in 
type, wear placement, added affects and bonuses.  There are a 
multitude of ways to gain quest points and special items.  Immortals 
do regular drops/scatters of items for current quests, new quests 
seem to be created daily.  

The Mobile Arena is unique, in my experiences. It allows for players 
to enter the arena against randomly set mobiles and try their combat 
skills against them for reward of quest points and the like.  I have 
yet to defeat an arena mobile, but I see it happen very often by many 
players.  I also find the war arena setup interesting.  As a war 
starts, which players can start with no immortal aide, players are 
given the opportunity to vote for what form of war they would like, 
single, team or clan.  Victory in the war arena give more reward than 
just recognition of combat prowess, it also imparts quest points, 
special healing potions as well as gold.  

The assortment and placements of areas, most of which are original 
work, make for an interesting, and sometimes bewildering, world to 
travel in.  Be assured, there are many ways to gain directions to 
most every place in the realms, ranging from walking directions to 
'portals' that transfer the player to where they wish to be.  

Overall, I find Hexahedron a clean, fun and diversified place to 
play.

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