Please check out The Cortex !

TMC Player Reviews: Discworld


Review Submitted By: Carly Maryhew (Elera)
Author Status: Player and staff member
Started on Discworld: 1998
Submission Date: Apr 16, 2004
TMC Listing: Discworld

The following review is the opinion of the review's author [Carly Maryhew (Elera)] and in no way represents the opinions of this website or its staff.

I started playing on Discworld 6 years ago.  At first I felt pretty 
overwhelmed - there was so much information that seemed to be coming 
from everywhere all at once.  After taking a break, I came back again 
and figured out how to earmuff some things and turn off my 
communication channel, and was able to get a better feeling for my 
surroundings.

Even back then, it was the most developed MUD I'd ever been on: some 
guilds were completely player run, clubs and families that 
anyone could start and would last as long as the dues were paid, 
vaults to store extra goodies.  The levels of realism and playability 
went far beyond anything I had ever experienced before.

And it's only gotten better since then!  Player owned houses, player 
run newspapers, player owned shops, player run councils, even more 
player run guilds.  The areas slowly evolve and are even completely 
changed as problems or inaccuracies with the old ones are spotted and 
fixed.  Guilds have developed more specializations that give players  
different primaries, different themes,  and often different abilities 
as well.  There are 7 priest, 5 thief, 22+ wizard, and 9 warrior 
specialisations currently, in addition to the Witches' and Assassins' 
Guilds.  As someone that enjoys playing lots of different characters 
with different abilities (I have over a dozen alts currently) the 
variety on Discworld is nothing short of divine in my opinion :-) 

As a creator, it's a great place to learn how to do everything since 
almost everything is thoroughly documented, and with a lot of 
experienced coders hanging around, it's usually a simple matter to 
get answers to coding questions.  There are also a number of useful 
online editors to choose from in addition to the default, which 
seems to make things easier for a lot of creators.  In addition, 
there's an online basic coding tutorial that many a newbie creator 
has found to be helpful.

To sum up, Discworld is a constantly evolving, constantly improving 
MUD, even when it's difficult to imagine how it could be any better.  
Folks are pretty friendly and helpful to newbies that aren't 
offensive, and even the playerkillers seem to maintain some standards 
of decency.  All in all, a great place to play (or idle) whichever 
way suits you.

Submit Comments About this Review