Review Submitted By: Carly Maryhew (Elera)
Author Status: Player and staff member
Started on Discworld: 1998
Submission Date: Apr 16, 2004
TMC Listing: Discworld
The following review is the opinion of the review's author [Carly Maryhew (Elera)]
and in no way represents the opinions of this website or its staff.
I started playing on Discworld 6 years ago. At first I felt pretty
overwhelmed - there was so much information that seemed to be coming
from everywhere all at once. After taking a break, I came back again
and figured out how to earmuff some things and turn off my
communication channel, and was able to get a better feeling for my
surroundings.
Even back then, it was the most developed MUD I'd ever been on: some
guilds were completely player run, clubs and families that
anyone could start and would last as long as the dues were paid,
vaults to store extra goodies. The levels of realism and playability
went far beyond anything I had ever experienced before.
And it's only gotten better since then! Player owned houses, player
run newspapers, player owned shops, player run councils, even more
player run guilds. The areas slowly evolve and are even completely
changed as problems or inaccuracies with the old ones are spotted and
fixed. Guilds have developed more specializations that give players
different primaries, different themes, and often different abilities
as well. There are 7 priest, 5 thief, 22+ wizard, and 9 warrior
specialisations currently, in addition to the Witches' and Assassins'
Guilds. As someone that enjoys playing lots of different characters
with different abilities (I have over a dozen alts currently) the
variety on Discworld is nothing short of divine in my opinion :-)
As a creator, it's a great place to learn how to do everything since
almost everything is thoroughly documented, and with a lot of
experienced coders hanging around, it's usually a simple matter to
get answers to coding questions. There are also a number of useful
online editors to choose from in addition to the default, which
seems to make things easier for a lot of creators. In addition,
there's an online basic coding tutorial that many a newbie creator
has found to be helpful.
To sum up, Discworld is a constantly evolving, constantly improving
MUD, even when it's difficult to imagine how it could be any better.
Folks are pretty friendly and helpful to newbies that aren't
offensive, and even the playerkillers seem to maintain some standards
of decency. All in all, a great place to play (or idle) whichever
way suits you.