Review Submitted By: Gladia
Author Status: Player
Started on Shattered World: May 2000
Submission Date: Apr 15, 2004
TMC Listing: Shattered World
The following review is the opinion of the review's author [Gladia]
and in no way represents the opinions of this website or its staff.
I've been on Shattered World for 4 years now, and I'm not a
particularly obsessive person. Thus, it is obviously amazing for me
to be so engaged and enthralled by this game, with its 33 quests, 8
classes (soon to be 9 with the addition of the pixie class), and 11
guilds at the current date. It has a surprising amount of player
involvement within the actual structure of the game, with players
leading the guilds (and multiclassing is possible through an alliance
system), able to create and run cults once they have reached a lord
status, owning and running various properties throughout the land, and
even building a castle and city once they have acquired both wealth
and power.
As a new player, the game can be difficult, but there is abundant help
wherever one looks through older players and the immortals. The skills
are all interesting, and rather unique to the game. Not to mention
that they are based on a “use-increase” system, in which skills grow
higher as they are used more often. And as you get to the top of the
MUD hierarchy, the game continues to provide a challenge: getting the
position of Monarch or finishing those last, seemingly impossible
quests gives players a great sense of accomplishment.
The people on this MUD are nice! Lords will do many things for a new
player, hoping that they will join the lord’s cult. The environment is
friendly, even if player killing is allowed to some extent. The
immortals interact positively with the playerbase; not only do the fix
the random bug that is found, but they are also willing to hear about
ideas players have to make the game better! Everyone is willing to
collaborate, so it all works for the best.
This MUD is almost 14 years old now, but it still survives because of
its hard working staff of wizards, which include professional coders
and even players who feel that they have accomplished everything put
to them in Shattered World. In this way, the staff of this MUD
reflects both prowess in the actual language and viable ideas from
people that have had extensive game experience. The world grows and
changes, with major additions approximately every year. This year, the
introduction of lord-build castles, and the accompanying cities drew
the most attention. Later on, the gods want to implement a system of
siege and warfare between two lord castles.
Simply, this mud has everything you want. Roleplaying, social aspects,
semi-democratic law system, player killing, a slew of quests are just
a few of the things that are enjoyable about this world. Try it today.
You won’t regret it!
Hope to see you there,
Gladia