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TMC Player Reviews: Cowboy Bebop: Space Cowboy


Review Submitted By: Sazxe
Author Status: Player
Started on Cowboy Bebop: Space Cowboy: 4 days ago.
Submission Date: Mar 20, 2004
TMC Listing: Cowboy Bebop: Space Cowboy

The following review is the opinion of the review's author [Sazxe] and in no way represents the opinions of this website or its staff.

Cowboy Bebop: Space Cowboy is an incredibly fun MUD.
There is always something to be done, RP, participate
in PK, work on your engineering skills; it is the best
non-SWR MUD I have ever played. The players, the
atmosphere, the environment, it all makes up a great
mud.

On Cowboy Bebop: Space Cowboy, you can be almost anything.
You can be an engineer, drug dealer, bounty hunter, or
dozens of other things. I, myself, was a pilot in the ISSP,
and I have to admit, I had an extremely fun time
participating in the wars that went on in my short time
there. Most of the players are good people, and the IMMs
can be helpful at times.

I have never watched Cowboy Bebop, but I assume
it is true to the show. The ships have been modified to fit
the show's ship style. The planets used in the MUD are
from the show and the only race is human. The clans are
also the same as from the show. From what I have heard, 
the MUD takes place after the show ends.

There is something that prompted me to quit, however. The
stat training system. Once you are past 6 hours played,
you begin losing stats at an alarming rate. Don't bother
offering the coder, Gatz, advice on how to make the stat
training system better, though. You will be cursed at
and silenced/banned. The coder admits being a newbie to
coding and also admits it being his first mud, and refuses
to accept constructive criticism. Just don't even try.

I have to say I love CB, but the stat training system and
unwillingness to accept that something is wrong with
something they made are the MUD's downfalls.

Submit Comments About this Review


Comment Submitted By: Gatz
Author Status: Staff member
Started on Cowboy Bebop: Space Cowboy: Over a year ago.
Submission Date: Mar 25, 2004

(The following review comment is the opinion of the comment's author [Gatz] and in no way represents the opinions of this website or its staff).

Well, since this newest coding 'adventure' I have embarked on has
had Cowboy Bebop: Space Cowboy turned upside-down, I figured I would
take a moment to respond to someone who has obviously been upset by
this.

First, to debunk what Sazxe said I have always encouraged critisim
as long as it is constructive. I never liked it when it was in the 
form of 'GATZ U SUK!' or other lewd things. In the past I have talked
with many players about what the MUD needed or didn't need and I am
always happy to take suggestions from players. I understand they are
the bane of the MUD, with that said Sazxe made a poor point about me
'ignoring' players. This comment was poorly declared because it was
not made clear what 'ignoring' meant. I do listen to everyone's
ideas. I don't even snap on them like her review made me sound, but I
don't talk every single one and make it happen. She was correct about
me being a 'newbie coder' but she knew that because I told people 
that, I don't hide it. Every idea that comes into place I read and 
then think about the ones I liked or ones that could work, and 
then talk about them with Spike (The Owner) who also does a similar
process. Those ideas get worked and re-worked until they get into good
shape, then placed into the MUD. We extensively try to make the idea
as best as it can be BEFORE installation. I am sure if the reader of
this has ever been on a MUD which has not done this same process
things get very ugly, very fast.

Secondly, I am not 'the coder.' I am the Co-Owner, which Sazxe
failed to mention. He pitted me as being some asinine coder on a power
trip, but such isn't the case. Now, I can't defend my character
without possibly insulting his so I can just say log in and see for
yourself. I became Co-Owner last novemeber after Imming on the mud for
about 3-4 months. I built about 1/2 of the MUD myself, so Spike had a
pretty good handle on what he was doing when he made me Co-Owner.
Next, the Living Stat Code (which I prefer to call it) was never
meant to be ready to go the second it was put in and players were told
this. In fact, I even knew there was going to be angry players, so I
will post the gnote (global note) which I posted the day I started
doing the code:
'[   6] Gatz: Stat System
Date:  Sat Mar 13 18:20:35 2004
To:    all

Well, blood, sweat and tears brought you this new
system. I realize many of you may hate it at first, but
I hope you give it some time. There will be some bugs
to iron out, but you all will like this, I hope. 
If you have no clue what I am talking about, then help
train, help lift, help stattrain. Please use gb 4 for
any bugs you see, and for any ideas on improvement 
please use gb 2. Once again, I ask you give this system
a chance before passing judgement.
        -Gatz
(PS. Str is only in for the time being so it can
get all the bugs worked out, once it is fine I will do
dex and so forth)'

Wow, I am the jerk aren't I? I clearly state how I wish that people 
accept this code and my desire for it to be the best. I am a simple 
guy, and I sure never claimed to be an awesome coder, but I work
really hard and I believe in what I do. This new coding isn't ruining
the MUD, but making it more dynamic and new. I wish Sazxe no insult by
my reply, but I hope you try the MUD yourself and if you hate it to,
then please drop a gnote on the ideas board on how we can make it
better, trust me it gets read.
      -Gatz

P.S. I appologize if I refer to Sazxe as both he and she. Sazxe
always went back and forth from calling himself a girl or a boy so I
could never get it right.