Review Submitted By: Greyroth
Author Status: Player
Started on Cowboy Bebop: Space Cowboy: Jan. 23 2004
Submission Date: Mar 7, 2004
TMC Listing: Cowboy Bebop: Space Cowboy
The following review is the opinion of the review's author [Greyroth]
and in no way represents the opinions of this website or its staff.
Cowboy Bebop: Space Cowboy (CB:SC) is on of the few MUDs that I
actually liked, because there's so much to do here. The game is not
RP enforced. It is encouraged, but it doesn't leave out the people
who just want to have fun doing their thing (except for mass PK).
You can go after bounties if you are in the RBH (Registered Bounty
Hunters)or ISSP (Inter Solar Space Police), or you can do crimes and
get paid to do them if your in a syndicate, either RDS (Red Dragon
Syndicate) or WTS (White Tiger Syndicate). There's also the
GLM (Galatic League of Merchants) which makes items and are given
bonuses on creating items that no one else can get in that field.
The Imms (Immortals) are friendly to a point, they don't give free
stat improvements or help you get revenge on someone, but they are
still friendly when they are not busy.
The game gets updated alot, from new features added to game balances.
There's also the ability to pilot space-crafts and fly to the other
planets via Hyperspace Gates. There are 6 planets so far that
you can interact with others. A few planets have various landing
points for their cities.
If you have watched the Cowboy Bebop anime or have read the manga
you will be at a good start of knowing how the game works. If you
have not watched or read anything about Cowboy Bebop don't worry, it
will just take a little bit of time to understand how the game works
in some areas.