Review Submitted By: Ruud Overbeek
Author Status: Player and staff member
Started on Prophecy: 1995
Submission Date: Feb 22, 2004
TMC Listing: Prophecy
The following review is the opinion of the review's author [Ruud Overbeek]
and in no way represents the opinions of this website or its staff.
Prophecy is a place that captured my heart 8 years ago, and I must
admit I have been addicted since. Like every MUD it has had its ups
and downs, but in the long run it has been a very pleasurable
experience for me and many others like me. Sure, I am somewhat
biased, being a staff-member and a player as well, however I do feel
I can mention a few things here that people who are interested might
be interested in.
The MUD is based on the Belgariad and Mallorean series by David and
Leigh Eddings, and the MUD's builder staff has done its best to
create a world that resembles it as good as possible, with quite a few
areas that give you the feel that you are actually walking around in
the same world as Belgarian and company. The coders of the past and
present have worked and still work their hardest to add to that
feeling, adding new classes, new skills and even new races for people
to play with, as well as many features that both enhance and enrich
gameplay.
Playerkilling is optional and for those who choose this path filled
with dangers there are several clans at their disposal as well as the
option to create clans for themselves. The last option is also
available for those who do not wish to risk their hard-earned
equipment. I dare say that Prophecy's playerclan system is one of its
most original and fun options. Nobody can deny that banding with
friends to achieve a mutual goal is a lot of fun.
Quests on Prophecy are somewhat different as there are three kinds of
quests. The first is the Immortal-run quests, where the creative
Quesst-immortals do their best to provide the players with fun,
original and exciting ways to earn better equipment and a few laughs.
Then there is the Auto-quest system, run by our mob-friend Floyd.
Floyd offers a varied selection of short quests with which you can
earn autoquestpoints with which you can buy equipment or enhance your
skills further. Last, but definately not least, there is Emily, our
mob quest immortal, running quests on a regular basis, similar to
those run by the immortals. Occasionally, the entire MUD becomes a
battlefield as a scrimmage is started by either Emily or an immortal,
and those who join can either fight for the last man standing title
or as a team to win the war.
Roleplaying is encouraged, both through quests and the use of
roleplaying points. These hard-earned points yield special benefits
when used as they are one of the only ways of acquiring a last name
for your family, or a title of nobility. Prophecy could definately do
with a lot more players interested in roleplaying in the world of the
Belgariad so if you are interested, I encourage you to give it a try.
All in all, Prophecy is a MUD that deserves a far larger playerbase
than it has now. It has been up and running for about nine years now
and will continue to do so in the future. If you show any interest in
a newbie-friendly MUD based on the Belgariad, or just a place to hang
out, chat a little and play a few games now and then, Prophecy might
very well be the place for you.