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TMC Player Reviews: Dawn of Demise


Review Submitted By: Glistenheath
Author Status: Player
Started on Dawn of Demise: Began playing year 2000
Submission Date: Feb 13, 2004
TMC Listing: Dawn of Demise

The following review is the opinion of the review's author [Glistenheath] and in no way represents the opinions of this website or its staff.

There's thousands of muds out there.  Some work and some do not.
Some are worth playing and some aren't even worth the effort of
making a character.  But some muds, the real dedicated ones, 
are overlooked.  Hidden underneath the other imitations.  The 
Dawn of Demise is one of those muds.  

My review would probably be just like any others so I'll make
it short.  This mud does have talent.  Yes, the pbase is small 
atm, but usually becomes addictive to those that stumble across 
DoD.  

Pkills exists.  Roleplay is encouraged and growing.  It's well 
built with no modern objects mixed with a fantasy world. 
You won't see a knight drinking a coke and eating chips, 
nor wielding a double-barrel shotgun.  

DoD mostly revolves around AD&D.  There are clans to join, and 
clans to be made. Orders, Guilds.  Wars, Chaos, Peace and even 
Betrayal, but most of all, Fun.  Dawn of Demise for life...

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Comment Submitted By: Ravva Rae'Talis
Author Status: Player
Started on Dawn of Demise: 2 years ago?
Submission Date: Jul 5, 2004

(The following review comment is the opinion of the comment's author [Ravva Rae'Talis] and in no way represents the opinions of this website or its staff).

Despite some player arguments, DOD is a pretty friendly mud. You can
be pk and join a clan, or non-pk and join a guild. I joined mainly
for the clans, House Rae'Talis in particular, a drow clan. Wars and 
treaties come and go, it really keeps you on the lookout. 

You start out as a single class, when you reach level 100 (avatar)
you remote to another class. You level only in the second class and 
may only use those skills until you reach 100 again and become a dual
avatar, where you can use skills from both classes. 

There are plenty of skills, and for mages, more spells than I can 
keep track of. Thieves get to trap rooms and objects, steal from 
other players if your pk, and backstab. Since I've really only played 
a thief (I'm slow to level, though thieves are one of the easiest to 
level) I don't know much about the other classes. I hope this helps 
show you a few good things about this particular mud.