Review Submitted By: Some person
Author Status: Player
Started on After the Plague: A few months ago
Submission Date: Feb 5, 2004
TMC Listing: After the Plague
The following review is the opinion of the review's author [Some person]
and in no way represents the opinions of this website or its staff.
This has to be one of the most original and well
thought out muds on the internet. They have paid
so much attention to detail and variety. It is far
from the standard mud where you run around areas
typing 'k mobname' over and over until you level.
OK, first of all, you don't just choose your job,
you can join assorted guilds that are scattered
throughout the land, and different requirements
are needed to be filled before you can join. And
you can join multiple ones at a time. You don't
just learn skills as you level. You learn them
from NPCs and can only learn them if you are also
able to the prerequisite skills too.
Also, you don't just kill mobs and sacrifice them.
You can dissect them to learn more about the anatomy
of that particular animal so you can fight better
against them in the future. You might skin them
and sell their pelts or butcher them for food. Perhaps
even make items out of their bones. So much to do.
The roleplay potential is very high here too. There
are 30 races to choose from, along with many languages
to learn. You don't see the person's name when you
meet them, only a couple details about them. You have
to memorize their name when they tell you. The cool
thing about this is that you can lie about your name
to people, and they'll remember that name (you have
to type in the name you want to remember for that
person).
OK, this mud has so much going for it! But it is not
without its faults. One of the biggest faults is
that the mud is far from Newbie Friendly. They just
drop you in naked, and say 'go.' The other one being
that the playerbase is really, really small. This could
be changed by getting rid of two things. 1) When you
first play, you can only play one of four races.
You have to meet certain requirements before you're
able to make a character out of one of the other
races. THe defense is that this is for newbies to get
accustomed to the mud, but what then again, if you don't
play one of those 4 original races, you have to spend
your first hours playing that while you learn the mud,
then you have to start over again. It'd be more logical
to let people get accustomed to the mud with a Race they
want to play.
2) You are required to write a long character
history. I like roleplaying a lot, but this just
seemed to be a huge chore. The defense of this one
is that when you write the history, you can put in the
clothes you start out with. Only problem is that it
takes forever for the Immortals to get you the starting
equipment,so to pass the time you've either
got to sit and wait naked for the imms to clothe you,
or just clothe yourself, and then you don't really need
the starting out clothes... Which defeats the purpose.
It would attract a lot more new players to get rid of
the race limit, not require a historical novel about
your character, and then make the beginning of the
mud a lot more newbie friendly.
So in conclusion, this is a breathtaking mud, but it's
such a huge chore to get started, most people will never
get to see that... So the playerbase remains tiny.