Comment Submitted By: Christopher Hartsock
Author Status: Player
Started on Unwritten Legends: 1998
Submission Date: Apr 6, 2004
(The following review comment is the opinion of the comment's author
[Christopher Hartsock] and in no way represents the opinions of this website
or its staff).
I've been involved with Unwritten Legends since its early
incarnation as Realms of Exile, and David is right, but I'd
go a step further in my praise of this ground-breaking MUD.
Staff Interaction: extraordinary. System complexity: extreme,
but very user-friendly Gaming Community: helpful, dedicated and
steadfastly loyal. Roleplaying Environment: outstanding promotion
of RP over power-leveling mentality.
That's rather sparse praise, in fact. This game has been in testing
for no less than 6 or 7 years, and that has nothing to do with
laziness. The refusal to release the product to the general
public until it is absolutely the best MUD out there in the Fantasy
genre has kept this one under wraps, and improving every day.
It surpasses the games it intends to replace on an order of magnitude.
With 12,000+ rooms, and still growing, this is a serious attempt at
world-building on a scale so grand it truly does leave the first time
player stunned, even if they have years of MUD experience. The sky,
sun, moon and stars are THERE. The sun sets, and the triple moons
rise and set as well, and the rooms actually change (all 12,ooo+ of
them) to reflect that realism.
In its final incarnation, there will be a very user-friendly in-
between-world, to acclimate the novice player, and help give
direction to the advanced ones, and all of this is done in
character. The end result is to provide a staggering series of tools
to augment any, and I mean -any- type of character you'd like to
play.
It doesn't stop there. This world, Thrael, will never be completely
built, and the emphasis on player-motivated player-driven player-run
player-designed elements is absolutely unique. Even after it's built,
any character, with some hard work and creativity, can leave a
lasting and actual mark on the planet. The Realmforgers program
allows players to submit designs for regions they'd like to see,
subject to approval, and the Maedin Society Publishers permit
characters to write their own documents, IC, and have them sold as
merchant items. Anyone can write articles for the newspaper found in
the game, and law enforcement is code-supported for players to be the
Imperial Guard...in fact, everything above in final incarnation, if
not code-supported now, will be.
If one thing -must- be said about this game, it is highest praise for
an outstanding and ingenious staff. Mature individuals with a
serious mind for roleplay, professional-level coding, unprecedented
accessibility, a tireless IA department, and an ethical
conscientiousness have set them very high on the pay-for-play food
chain.
Testing is still underway, and testers are needed for every element.
I highly recommend filling out an application to test, or join staff,
and if nothing else, some terrific reading and a good prev2iew may be
had at www.unwritten.net
A glimpse of the custom FE is available, as is the painstakingly
researched and created history, calendar, deity system, ecology,
geography, and even astronomy of this limitless universe.
Nuff said. Check it out.
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