Review Submitted By: Harlequin
Author Status: Player
Started on Desolation: Seven months ago
Submission Date: Jan 29, 2004
TMC Listing: Desolation
The following review is the opinion of the review's author [Harlequin]
and in no way represents the opinions of this website or its staff.
Desolation, is quite a different mud from any other in it’s genre
because it is pretty strict about leet language and such, so don’t
even try to use anything resembling that. However, once you start to
get involved in the IC world it is completely absorbing. There is a
constant feeling of great deals being made behind the scenes and I
have been around on the mud for long enough to have learned most of
the little bits of information, but there are still surprises to be
had.
The staff do not often make an appearance in RP, but when they do it
is generally because something of a significant nature is going to
happen or will happen as a result. Then again sometimes it's just
because you happen to have struck them as worthy of meeting them IC.
Typically the staff are quite abrasive to the newly arrived, but they
have all been there for sometime and so are quite tired of the typical
arrivals. It's hard to blame them because after only a month I was
tired of them and that attitude most people have on playing a mud for
the first time.
The level of detail on the items is quite staggering, I’ve seen some
muds simply not have any description for items which is really
disappointing, but nothing could be further from the truth in
Desolation.
So if you are looking for a gritty mud to create a realistic
character who happens to be a bad ass gunslinger or some such
post-apocalyptic mogul then come along...assuming you don’t get
killed in your first outing IC and manage to build a reputation
for yourself the whole game takes on a new light.