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TMC Player Reviews: Lost Souls


Review Submitted By: Munga
Author Status: Player
Started on Lost Souls: 1998
Submission Date: Jan 24, 2004
TMC Listing: Lost Souls

The following review is the opinion of the review's author [Munga] and in no way represents the opinions of this website or its staff.

So one day looking for something different I was searching around on 
ZMUD's mud database and found one called lost souls. It was an LP 
mud, which was a codebase I had little prior playtime on (little did 
I know at the time that LP muds are usually super customized, at 
least the best ones) and gave it a shot. Turned out to be my favorite 
mud ever. Really great detail put into all of the guilds. But be 
warned the mud plays a little different from most. Seems like the 
developers are making it more friendly to new players though, as they 
recently took out the super annoying quests system. 

Mud has a very nice player base too, with most players being quite 
experienced with the mud. I think maybe the way the mud USED to be 
scared off people, but it's a load more newbie friendly now. 

The guilds are pretty balanced and so are the areas. The only 
thing I dislike about the mud is that there is little RP, but if some
of you reading this review would be interested to start RPing (i'd 
settle for something as simple as a guild war) just get in touch with 
me (I play a character by the same name that entered this submission 
ATM).

It's a bit heavy on the hack and slash (ok, so it's reliant on it :P)
but so are a lot of other muds I've played that had some decent RP. I 
can also think of some more basic classes that are missing (I'd like 
to see an assassin or something similar), but all of the muds classes 
are extremely unlike most MUDs, with their own depth filled play 
styles and lots of advantages and drawbacks. IE. the reapers are weak 
against holy items and areas, and also rely on sacrifices to their 
master to be able to use their powers. The Kazarak are reliant on 
gaining energy from their crystal pillar as they don't heal at all 
when not next to it, unless they consume magical items. But in 
exchange they get all sorts of really awesome charge up abilities and 
some symptoms of the undead. It's fun to run around without a head. 

Ah yes, that reminds me of the MUD's best feature IMO. The mud has an
awesome limb system. Meaning you can cut off arms, hands, legs, and 
even heads. And some races have additional limbs. But swing on by and 
check it out. I'm sure the players would not mind helping you get 
started if you ask. I know I will.

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