Review Submitted By: lalli
Author Status: Player
Started on Lost Wishes: 1 year 7 weeks 6 days etc
Submission Date: Dec 26, 2003
TMC Listing: Lost Wishes
The following review is the opinion of the review's author [lalli]
and in no way represents the opinions of this website or its staff.
<@Newbie friendly@> I've been mudding for over
ten years on various muds and always when looking
for a new mud, the thing that keeps you playing beyond
the first 30 minutes is how newbie friendly is the place.
LW has a small player base at the moment (in some part being
to the listings prev2iously needing to be updated to the
correct ip.. 213.84.21.64 port 5555..), but the players
there are very friendly. When I was brand new a char named
Darius, sent tells, gave me hints on how to play, and offered me
some coins to buy a pet. When I got bigger, Darius and
his friend Nirac both were nice enough to show me some
areas in their party.
<@Small player base@> The player base isn't huge,
but I have to say there is an upside to not having too many
players and too few areas. I have played places where you
run like crazy hoping to outrace many other players to
find a few viable mobs as a low or mid level player.
<@Trainable skills@> Different guilds vary on
how you train to an extent. Some guilds get new skills
automatically due to gaining guild levels. Some you use
coins to buy new spells. But true for all... your guild
powers increase as you actually use them. This is far more
enjoyable than those places where you simply get player exp
amounts and run to guild and spend the exp to get a
skill/spell up to max.
<@Partying/Teaming@> This mud allows players
to solo or party up. Some guilds are more solo oriented
or more party oriented (like clerics being ideal for
parties), but it allows you to have your own style. This is
unlike some muds that don't really support parties or others
so heavily party oriented that you are forced to make a
wide circle of friends to get anywhere.
<@Guilds@> They let you switch guilds
with loss of 3 player levels and the guild skills you
learned. Benefits are there to stick with one guild
and get good at it obviously, but if you join one at
the start and simply can't stand it, it's not like
some places where you can't change.
<@Balance@> I've seen high players and
wizards testing new code for the dragonspawn guild.
I have to say it speaks well that the code is tested
before installed. That players also get to test it
out and give feedback before it's put out there for
that guild to adjust to the new changes speaks
amazingly about mortal/immortal relations.
<@Atmosphere@> I have seen very little player
bashing from any directions during my time on LW.
Even when one player pk'ed another, there was minimal
comments on public channels. I've seem some muds that
don't even have pk where players sit on public channels
and snipe horrendously at each other with nobody raising
an eyebrow. Also a plus about the atmosphere, all swear
words are randomly lifted from public channels and
replaced with text like *BLEEP* etc... (while i'm not
offended by swears, i think this is a nice perk since
muds do have players anywhere from 9 years old up).
This is a very nice mud. Hope you try it out if
you're unhappy with wherever you are now. :)