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TMC Player Reviews: Lost Wishes


Review Submitted By: lalli
Author Status: Player
Started on Lost Wishes: 1 year 7 weeks 6 days etc
Submission Date: Dec 26, 2003
TMC Listing: Lost Wishes

The following review is the opinion of the review's author [lalli] and in no way represents the opinions of this website or its staff.

          <@Newbie friendly@> I've been mudding for over 
ten years on various muds and always when looking 
for a new mud, the thing that keeps you playing beyond
the first 30 minutes is how newbie friendly is the place.  

LW has a small player base at the moment (in some part being 
to the listings prev2iously needing to be updated to the 
correct ip.. 213.84.21.64 port 5555..), but the players 
there are very friendly. When I was brand new a char named 
Darius, sent tells, gave me hints on how to play, and offered me 
some coins to buy a pet.  When I got bigger, Darius and 
his friend Nirac both were nice enough to show me some 
areas in their party.

          <@Small player base@> The player base isn't huge, 
but I have to say there is an upside to not having too many 
players and too few areas.  I have played places where you 
run like crazy hoping to outrace many other players to 
find a few viable mobs as a low or mid level player.

          <@Trainable skills@> Different guilds vary on 
how you train to an extent.  Some guilds get new skills 
automatically due to gaining guild levels.  Some you use 
coins to buy new spells.  But true for all... your guild 
powers increase as you actually use them. This is far more 
enjoyable than those places where you simply get player exp 
amounts and run to guild and spend the exp to get a 
skill/spell up to max.    

          <@Partying/Teaming@> This mud allows players
to solo or party up.  Some guilds are more solo oriented
or more party oriented (like clerics being ideal for 
parties), but it allows you to have your own style. This is
unlike some muds that don't really support parties or others 
so heavily party oriented that you are forced to make a 
wide circle of friends to get anywhere.

          <@Guilds@> They let you switch guilds 
with loss of 3 player levels and the guild skills you 
learned.  Benefits are there to stick with one guild 
and get good at it obviously, but if you join one at 
the start and simply can't stand it, it's not like 
some places where you can't change.

          <@Balance@> I've seen high players and 
wizards testing new code for the dragonspawn guild.  
I have to say it speaks well that the code is tested 
before installed. That players also get to test it 
out and give feedback before it's put out there for 
that guild to adjust to the new changes speaks 
amazingly about mortal/immortal relations.

          <@Atmosphere@> I have seen very little player 
bashing from any directions during my time on LW.  
Even when one player pk'ed another, there was minimal 
comments on public channels.  I've seem some muds that 
don't even have pk where players sit on public channels 
and snipe horrendously at each other with nobody raising 
an eyebrow.  Also a plus about the atmosphere, all swear 
words are randomly lifted from public channels and 
replaced with text like *BLEEP* etc... (while i'm not 
offended by swears, i think this is a nice perk since 
muds do have players anywhere from 9 years old up).  

This is a very nice mud.  Hope you try it out if 
you're unhappy with wherever you are now.  :) 

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