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TMC Player Reviews: Powermud


Review Submitted By: Kevin Dethlefs
Author Status: Player
Started on Powermud: A few years ago
Submission Date: Dec 12, 2003
TMC Listing: Powermud

The following review is the opinion of the review's author [Kevin Dethlefs] and in no way represents the opinions of this website or its staff.

I like this MUD alot. It has friendly staff, and they have a sense of 
humor, and friendly players. They will help if they can.

What I like best about it is that if you don't feel like killing, 
then don't. You can become a merchant and just trade. It makes up for 
just being bored. It's great. Merchants can also brew potions, own a 
shop, and anyone (any guild) can be a leader of a city. 

The skill system on this MUD is great. You level just like you would 
in D&D or many MUD's, but also the skill system has it's own levels. 
If you learn one skill, say mining, you learn the basics. Then you 
have to use it to train it up. 

The world is huge, and isn't just one continent. There are islands 
and boats to take you there. You can also become a sailor, which 
leads me into a nice part of the game. It has 'professions'. You can 
pick up something and earn money off of it. It's not automatic, so 
you have to offer your services to other players, and they have to 
pay for it. The professions give you bonuses and gives you penalties. 
For example, a Alchemist will suffer in retailer skill (the ability 
to own and run a shop) because an alchemist will spend a lot of time 
in the brewing lab.


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