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TMC Player Reviews: Necromium


Review Submitted By: Favonius
Author Status: Player and staff member
Started on Necromium: Seven years ago
Submission Date: Nov 3, 2003
TMC Listing: Necromium

The following review is the opinion of the review's author [Favonius] and in no way represents the opinions of this website or its staff.

I started mudding about 7 years ago, and despite my attempts to try
other muds in the community, I have never strayed long from 
Necromium. I had no idea what mudding even meant when I first started 
playing off their java telnet client. What got me from the start was 
the newbie tour and the well organized and easy to read overhead map. 
If it wasn't for those two features and the overall newbie 
friendliness, I'm sure I would have never returned to the mudding 
community.

Seven years later I'm still here watching the mud evolve and get 
better with time. The ocean system complete with ocean combat, the 
complete reworking of the training system, the multiple tiered 
clan/house/regency system, and other major coding endeavors make 
Necromium stand out from any other mud I've seen. And more things are 
to come, like a new and innovative fight code.

However, one of the greatest features in my eyes is the simplest to 
implement. Necromium's output is very neatly organized both in 
spatial and color terms. Whenever I try out a new mud, I am usually 
struck by how messy and sometimes downright spammy it is, even some 
of the top ranked muds in the community. Never have I had any 
problems distinguishing what was going on while playing Necromium.

Anyways, this is just my opinion; nothing can beat checking it out 
for yourself. =)

-Favonius

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