Review Submitted By: Favonius
Author Status: Player and staff member
Started on Necromium: Seven years ago
Submission Date: Nov 3, 2003
TMC Listing: Necromium
The following review is the opinion of the review's author [Favonius]
and in no way represents the opinions of this website or its staff.
I started mudding about 7 years ago, and despite my attempts to try
other muds in the community, I have never strayed long from
Necromium. I had no idea what mudding even meant when I first started
playing off their java telnet client. What got me from the start was
the newbie tour and the well organized and easy to read overhead map.
If it wasn't for those two features and the overall newbie
friendliness, I'm sure I would have never returned to the mudding
community.
Seven years later I'm still here watching the mud evolve and get
better with time. The ocean system complete with ocean combat, the
complete reworking of the training system, the multiple tiered
clan/house/regency system, and other major coding endeavors make
Necromium stand out from any other mud I've seen. And more things are
to come, like a new and innovative fight code.
However, one of the greatest features in my eyes is the simplest to
implement. Necromium's output is very neatly organized both in
spatial and color terms. Whenever I try out a new mud, I am usually
struck by how messy and sometimes downright spammy it is, even some
of the top ranked muds in the community. Never have I had any
problems distinguishing what was going on while playing Necromium.
Anyways, this is just my opinion; nothing can beat checking it out
for yourself. =)
-Favonius