Review Submitted By: Reaunt
Author Status: Player
Started on Kingdoms of the Lost: two and a half years ago
Submission Date: Oct 17, 2003
TMC Listing: Kingdoms of the Lost
The following review is the opinion of the review's author [Reaunt]
and in no way represents the opinions of this website or its staff.
I normally don't like to play muds. Normally. Except for KoTl.
I came when KoTL first opened, and watched it bloom from the very
beginning. Since then, the already large and entertaining mud has
gotten larger and much more involved. It was such a refreshing
change from the standard muds that I had been involved in beforehand.
Offering 5 kingdoms (soon to be 7) to begin your character's
creation, and then 15 different religions you can roleplay to join
(and 5 more if you're lucky you eventually might be able to roleplay
your way to lead)...allowing for a great deal of creativity, depth
and range for each player. Add in tons of race choices, HUGE class
system (and a website to help you figure it all out)...There are no
cookie-cutter characters at Kingdoms of the Lost.
What surprised me about the Immortals of Kotl is that they treat
their staff position seriously, and still talk to the mortals and
are friendly. They help out newbies, joke with oldies, code, fix-
I'm not sure how they manage it all. If you ever have a problem,
the entire staff will look into it. I'm never worried about running
into a bug (which hasn't happened since the very very early days) or
really anything at all... because I know the staff is understanding
and helpful- and they'll do whatever they can to make the gaming
experience fun for me.
Newbies will have NO problem getting help if they want it. Even at
the wee hours of the morning, when only five or six people have been
logged on, I've created alts to see how newbie-helpful Kotl was, and
I was assisted by THREE of the people online. At peak hours, I
would say it's impossible to not find someone to help get a new
character started. This is where I think KoTL REALLY rocks- we've
got helpful and nice players. There is always someone on to tell
you about the equipment to use, the places to try to level, give you
information about the roleplaying aspects, ANYTHING! Immortals and
mortals both- very helpful.
Roleplaying. We've got some people here who are downright
impressive. It's the first place I’ve seen where people actually
take the time to roleplay accents, speech patterns- you can find some
wonderful people to roleplay with. This I think is a place where a
lot of other muds fail, and KoTL rules. Roleplay experience is
even offered to reinforce the experience!
The PK system is wonderful- making sure that a roleplay reason is
required before you attack someone else. This way, inexperienced
players don’t have to worry that as soon as they certain level, some
bored oldbie is going to come and kill them. Serenity is also
offered for those who prefer to skip out of the whole player-killing
experience. It's great. If you're worried about being
attacked 'just cause' on some other mud- try Kotl. You wont be
upset.
The quest system allows you to buy quest gear, or save up and create
even better custom gear. It's great because it allows for those who
want to put lots of time into their character, they can get some
really powerful gear... but it isn't REQUIRED to level and have fun
in the game. I love this about KoTL... you don’t HAVE to quest to
level, but if you want to quest, it's rewarding and takes long
enough to prev2ent it from being too easy. Now, because of this
system, newbies who want to roleplay a very headstrong character who
wont respect others, etc, etc- You will not be able to stand up in
PK fights to people who have spent the time to quest. Be warned.
There's even a system in that will give you special gems and
runestones from the corpses of some of the creatures you kill when
you're leveling. These gems can be put into your equipment to give
your character stat boosts (different things boosted depending on
the gem that you find... each one being different from the next).
You can also find Runestones that you tattoo to your body, which
also give your character special benefits. The entire system is
very complex but GREATLY rewarding.
Areas are great, players are great, and Immortals are great...KoTL
is an addictive ADDICTIVE place. Beware.
I know that I didn't list any of the bad things about Kotl. This
WAS done on purpose. If there are any problems with the mud at the
moment, I’ve already talked to the staff about it and they have
plans in the work to fix it. This, again, makes KoTL shine. If you
have a problem with the mud - the staff will listen and try to fix
it. I've yet to see them not correct a problem and make the game
even MORE fun.
Reaunt Vanguard
(Yes, I’ve recreated and this isn't my current name)