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TMC Player Reviews: Duris: Land of BloodLust


Review Submitted By: Randall Trowbridge
Author Status: Player
Started on Duris: Land of BloodLust: 1996-97
Submission Date: Oct 15, 2003
TMC Listing: Duris: Land of BloodLust

The following review is the opinion of the review's author [Randall Trowbridge] and in no way represents the opinions of this website or its staff.

The name 'Duris, Land of Bloodlust' says it all. This mud is probably 
one of the most successful muds to date since its creation in the 
mid 1990's. Why? To put it simply, it has the nasty tendency to make 
you jump out of your seat when you least expect it. 

The theme of Duris is a three-way war of the races with each unique 
racewar side uniquely tailored to fit your 'role-playing' tastes.
'Good' aligned races make up the bulk of the newer players which 
provide this racewar side with a numbers advantage and simpler, 
somewhat player friendly environment. By comparison the 'Evil' and 
'Undead' racewar sides experience more hardships and consequently 
are played by more experienced players. All sides have a wide 
variety of unique race and class options. A quick list of these will 
give you an idea of the diversity of this game: 

Good Races:		Evil Races:		Undead Races:
Storm Giant		Ogre			Wight
Barbarian		Troll			Revenant
Centaur			Githyanki		Phantom
Human			Orc			Vampire
Dwarf			Duergar			Shadow Beast
Grey Elf		Drow Elf		Lich
Gnome			Goblin			Shade
Thri-kreen		Thri-kreen
Minotaur		Minotaur
Halfling		
Half-Elf

and:

Hitter:
Warrior, Mercenary, Paladin, Anti-Paladin, Reaver, Ranger, Monk,
Berserker, Dreadlord

Rogue:
Thief, Assassin, Bard

Magical:
Sorcerer, Conjurer, Necromancer, Illusionist, Alchemist

Clerical:
Cleric, Druid, Shaman, Warlock

Mindflayer:
Psionicist


As you can see, the goodies races have the most options for new 
players. The evil and undead races and their class options require 
a bit more knowledge to select. Each race has an excellent variety 
of usable innate abilities. For example Lich’s, Grey Elves and Drow 
Elves have magic resistance which enables them to shrug magic, 
Phantoms have the ability to walk through doors, Goblins have the 
ability to self haste for short periods of time, etc.

As a new player I would strongly recommend learning the mud as one 
of the “Good” races. There are a number of players on the “Good” side 
that will assist you with information and if you are lucky some 
equipment as well. In addition as a good race you can access a newbie
chat channel by typing “nchat”. Experience on Duris is best done in 
groups, so you probably want to type “toggle group” to enable a 
(Group Needed) flag next to your name on the who list. 

When designing your character you initially pick your race then your 
class. There are a wide variety of available classes that fit into 
the standard groupings of classes commonly found in fantasy games. 
Your class options are based upon the race and racewar side that you 
choose and include the following: 

Different combinations of race and class will provide an extremely 
different experience. For example a Centaur Ranger is size large and 
due to its unique body structure it cannot utilize the ranger 
“springleap” ability to takedown victims (although it can still bash
if a shield is worn). However Centaurs cannot be taken down by any 
opponent smaller then itself, feature enhanced damage when using 
the “kick” skill and they have most hitpoints of any ranger class in 
the game. By contrast a Grey Elf Ranger has almost half the hitpoints 
of a centaur and can be taken down by anyone within the standard
takedown size ranges. Yet Grey Elf Rangers can utilize the 
“springleap” ability, they have innate magic resistance and they do 
more damage in the same amount of time as a Centaur Ranger due to a 
faster “pulse”. Obviously, race-class combinations can make big 
differences in your characters abilities.

Duris features up to 56 levels. The first 50 are attained by gaining 
experience via zoning, “fragging” (player killing) and/or quests. 
51-56 are attained one at a time by completing 'potion zones' which 
require a strong organized group and good leadership. Attaining levels
from 1 to 50 is not that difficult once you have played the game for 
a bit. The idea is to get you into the action of the game as soon as 
possible so that you can compete with the other opposing racewar 
sides for 'frags'. 51-56 potion zones are long; however they can
provide immense gratification from either receiving a potion and the 
accompanying top notch equipment or slaying opposing racewar sides 
within the potion zone as your enemy attempts to potion their own.

Ability to succeed in the game is dependent on two things, levels and 
equipment. The Duris map is quite large with 5 major continents and a
number of lesser continents/islands. There are more zones in the game
then you will probably ever get to do, and the room count is a
ridiculous number way over the million mark. Yet, the way the game is 
designed there are a number of excellent methods of getting around so 
that you do not feel lost.

The size of Duris makes it quite interesting in terms of racewar
battles, because they can occur anywhere, anytime, with any number of 
players involved. This is where the 'I think I soiled myself' 
aspect enters into the game. As a player you are free to attack 
anyone regardless of racewar side just about anywhere. True safe 
rooms do not exist, although your guildhall can be a temporary haven 
from the opposing racewar side. Hometowns provide limited safety from 
opposing racewar sides to low level players but they are not totally 
secure. The beauty of player killing on this mud is that the players
enforce who dominates and who dies, not the code. 

The equipment found this mud, is exciting to say the least. Duris has 
maintained a firm grip on thematic content, so you will not see silly 
names on equipment or zones, and the ANSI is stellar. Equipment can 
provide a wide variety of character enhancements, including effects 
that would normally only be attainable if you were playing a different
class, or racewar side. Balancing your character’s equipment properly
is key to having a strong character. In addition to standard zone 
equipment there are a number of unique 'Artifacts' which can provide 
your character with enhancements. All Artifact items must be 'fed' on 
the blood of an opposing “fraggable” enemy race character within a 
four day period, otherwise the Artifact will magically “poof” out of 
your hands.  Once poofed the Artifact will load at its default spawn 
point in a difficult zone where anyone has access to obtaining it 
(provided they have a group to do the zone). In addition you will get 
your name listed on the Artifact list (if that sort of thing matters 
to you) for all to see. Here is the current artifact list for you to 
get a glimpse:

Daqill              the orb of the sea 
Duac                the unholy avenger named 'Bloodlust' 
Lac                 SunBlade the two-handed sword of Justice 
Ippo                the mystical warhammer of the barbarian kings 
Lur                 staff of blue flames 
Daqill              a cloak of Elvenkind 
Iat                 the sphere of wind 
Kymazz              Lyrical Instrument of Time 
Duac                the platemail of the DragonLord 
Straker             the sword of fire and flame 
Zulor               the sword of light and darkness 
Noob                A God Stone 
Ayaki               Avernus the life stealer 
Lom                 Doombringer the sword of chaos 
Hitokiri            Tiamat's poison tail stinger 
Daqill              the Living Necroplasm 
Grubner             the holy mace of the effreeti 
Azcre               Tsunami, the trident of storms 
Iruzl               a blood red sword named 'Death Rider' 
Keslor              the Rod of Dispator 
Hitokiri            a pair of pale, misty gloves 
Sais                the mace of the earth 
Gitji               Tendrils of Shadowy Mist 
Aik                 the globe of shadows 
Torsak              Chaos, The Unholy Avenger 


”Frags” are obtained by slaying enemy races. The only time you will
not frag an enemy race, is if the victim you killed was more then 10 
levels lower then your characters level. This discourages newbie 
killing as a method of obtaining frags and feeding Artifacts. Like 
the Artifact list there is a frag list where you will be listed if 
you are within the top 10 fraggers.

The best feature of this mud is a consistently active group of coders.
This has been the situation since the day Duris was born, and will 
probably remain so until the end. Updates are put into the game daily,
which can be accessed by the “news” command. There is a constant 
sense of growth. 

Aside from the player killing element of this game there are a 
variety of other features to the game including:

1) a brand new quest system
2) personal ships, sailing and pirating/sinking other vessels
3) guilds complete with guildhalls and outposts
4) random zones, equipment, and continent connector zones that change 
   per boot
5) active website with a forum for battle logs, newbie help and 
   player input

I almost forgot to mention, that the fighting in this game is VERY 
dynamic. Solo fights or small skirmishes occur frequently, however 
the large group fights truly exhibit a well thought out fighting 
engine in zones as well as in player killing. Without a good level 
of group coordination you will be very lucky to experience success 
on the battlefield. As a plus every class in the game has a unique 
purpose or advantage they bring to a fight, so you don’t feel left 
out because you picked the wrong class/race.

There is so much that can be said about this game, but one of the 
best points that can be made is that a large number of Duris players 
continually return to the game after taking time off to deal with 
real life. Duris qualifies as a serious addiction. For more 
information check out WWW.DURISMUD.COM, and if you jump on, I will
be happy to introduce you to the game by having my Undead
Wight Warrior feed off your carcass.

Niz

Submit Comments About this Review


Comment Submitted By: Milenius
Author Status: Player and staff member
Started on Duris: Land of BloodLust: 1997
Submission Date: Mar 6, 2006

(The following review comment is the opinion of the comment's author [Milenius] and in no way represents the opinions of this website or its staff).

Current www address is: www.game-host.org
to play: telnet duris.game-host.org 6666 or 4444 or 443

Comment Submitted By: Hsoj
Author Status: Player
Started on Duris: Land of BloodLust: 1997
Submission Date: Mar 22, 2006

(The following review comment is the opinion of the comment's author [Hsoj] and in no way represents the opinions of this website or its staff).

www.duris.game-host.org is the address.