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TMC Player Reviews: LegendMUD


Review Submitted By: Ganymede
Author Status: Player
Started on LegendMUD: October 1994
Submission Date: Oct 10, 2003
TMC Listing: LegendMUD

The following review is the opinion of the review's author [Ganymede] and in no way represents the opinions of this website or its staff.

Although I have stopped visiting Legend except for a minute or two 
now and then to poke in, I have enough years of experience with it 
to have the pros and cons pretty well nailed down in my mind.

The writing and acts are phenomenal. The areas come alive with the 
robust flavor of history, thanks to lovingly crafted room descs by 
skilled writers and almost as many unique and memorable acts as 
there are rooms. Many of the best areas were written by immortals 
who no longer administer at Legend, but even among newer areas, 
poor execution is rare.

The code itself, at least on the user end, is really incredible too. 
There are enough skills to allow you to do practically anything you 
want either in battle or in roleplay, and only a few of them are 
totally useless. The fight code is refined and gives you tons of 
options. Player battles are intense and highly rewarding to those 
who take time to develop strategies. Legend's interface is 
clean and highly customizable.

Legend does require grouping to be successful. If you're a busy 
social bee, you won't have a problem. Loners will have a hard time, 
and for some character professions, XP can be all but impossible to 
achieve without being part of a large group. You may want to find 
another mud if you prefer to go it solo.

Immortals on Legend are a mixed bag. Many of them are great people 
who care deeply for the game and the players, while some are highly 
standoffish and abrasive. The immortal culture is highly exclusive, 
resulting in only a handful of new immortals every few years, and 
the turnover among newer immortals is high at times. Some years back 
a period of infighting spilled over into the mortal community, and 
since then a culture of authoritarianism has slowly prev2ailed. Rules 
are rigidly enforced with warnings, which are given out fairly 
frequently because...

The players are also a mixed bag. As I mentioned before, Legend has 
really refined and rewarding code features for fighting and for 
roleplay. As a result, it has over time attracted a fairly 
incongruous mix: players who like laid-back roleplaying, and players 
who like hardcore, balls-to-the-wall playerkilling. This strange 
dichotomy is offset by a healthy number of people who like to 
practice both in some measure, but the bottom line is, the resulting 
playerbase is a cumbersome group of people with different interests, 
tastes and sensibilities. The paradox is that, in trying to provide 
a complete experience for each group, Legend ultimately fails at 
both.

Years ago, Legend's reputation for its excellent fight code attracted 
a lot of serious PKers who were essentially in it for the sport and 
had no use for roleplay. This resulted in a lot of bloodshed that 
raised the cries of those who were used to RP-motivated sparring, 
and many of Legend's original players left in disgust. Over the 
following years, attempts by the immortals to satisfy both groups 
have resulted in a partly permission-based PK system so ridiculously 
convoluted, you could spend a whole week familiarizing yourself with 
the rules of who can be killed and who cannot. This system naturally 
no longer satisfied serious PKers, who themselves largely evacuated 
the mud, leaving behind finally a disjointed playerbase of RPers, 
PKers, and those who like to do a bit of both. If you belong to that 
middle group--if you enjoy some good-natured light roleplay but 
nothing too serious, and you like the occasional PK fight but not 
too cutthroat--you will probably love LegendMUD. If you lean heavily
to one side or the other, you are likely to be disappointed in what 
you find.

One piece of advice for the adventurous roleplayer wishing to give 
Legend a go: turn off the chat channel. Chat is pretty much an 
in-game IRC channel where very little in-character conversation 
happens. If you don't mind OOC chat, this channel is frequently 
enjoyable, but if you want to really immerse yourself in RP, kill 
this channel immediately.

Overall, LegendMUD provides a great experience for a particular type 
of mudder, and if you fit the description, I can't recommend it 
enough.

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