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TMC Player Reviews: Cthulhumud


Review Submitted By: Dark Lord of My Apartment
Author Status: Player
Started on Cthulhumud: 2003
Submission Date: Sep 12, 2003
TMC Listing: Cthulhumud

The following review is the opinion of the review's author [Dark Lord of My Apartment] and in no way represents the opinions of this website or its staff.

This is the best MUD I have found anywhere on the internet. 
Let me get that clear up front, because I am going to do 
a lot of complaining about it and the complaints should be 
understood in the context of me being a miserable old cus who is 
never happy with anything.

What’s right with it:

First, this sucker is *original*.  Ever get the feeling that 
every darned MUD is the same? Then try CthulhuMud. CthulhuMud 
is based on the writings of horror author H.P. Lovecraft and the 
default setting is the USA in the 1930s. You won’t find stock MUD 
areas here – the setting is lovingly described and beautifully 
detailed.

All of the skills that should have been there were. Your 
character can learn to speak Latin, study Ancient History and master 
Physics. The Debate skill is truly inspired. When you debate 
someone, you engage in a sort of verbal combat, with the game 
keeping track of which way the argument is going until someone 
finally wins. If you win, you get some experience and may improve 
your skill in the subject you were debating. If you lose, you may 
lose some xp. I found this a wonderful way to advance skills and 
much more appropriate to the setting than advancing through physical 
combat.

The players were all very friendly and extremely helpful.  
Despite the fact that some of them were playing “evil” races, no one 
ever tried to ruin my fun and mortals and immortals alike bent over 
backwards to help me. They were unfailingly polite even when I 
needed the same thing explained to me several times in quick 
succession. Special thanks to the guy who (though it is considered 
a terrible sin on most MUDs) gave the newbie some decent equipment.  
Speaking as someone who didn’t come to Lovecraft country to loot 
treasure or work out what had the most pluses, but who just wanted 
to be able to survive long enough to wander around and read the 
flavor text, having good equipment just handed to me added a lot to 
my fun.

I always found interesting places to go and interesting 
things to do.  Just wandering around always led me to some new and 
intriguing place and eventually would lead me to adventure. I 
solved some interesting puzzles and soon had more leads to 
significant quests than I could shake a stick at. Great stuff!  
Certainly, wandering around often got me killed, but…

This game has a great attitude to death. Up until level 
25 (I think…something like that), death just busts back to the 
experience you needed to make the level in the first place and 
requires a quick trip to the morgue to get your stuff. That is to 
say, unless you are on the cusp of making a new level, death really 
isn’t particularly inconvenient. That’s certainly not true to the 
genre, but it added a lot to the gaming experience. A world based 
on the writings of Lovecraft should be filled with horrible danger, 
and this world was. A Lovecraft hero should have a horrible death 
awaiting him, and I got lots of them. At the same time, because I 
wasn’t punished for dying, I wasn’t afraid to explore, despite the 
fact that I was no combat monster.

What’s wrong with it:

The number one problem with CthulhuMud is that despite the 
great number of changes made, its still basically running on a 
fantasy engine, and a D&D version of fantasy at that. If you want 
your character to be effective, you have to kill lots of things in 
order to level, and after you kill things, you have to loot them for 
all of the magic equipment you will need to survive. That’s not how 
it was in Lovecraft. I spent way too long slaying hordes of zoogs 
for no in-game reason, just so that I could get my academic skills 
up and accumulate enough hit points to survive. Much worse yet, at 
earlier levels I had to run around Miskatonic University slaying the 
students and teachers like a demented psychokiller. Oh, and when I 
was low on money, I had to eat their corpses too. Sure, up to a 
point, I could just debate the staff and that was much more fun and 
appropriate, but eventually if you want to be able to do things 
you need to turn to butchery. What I saw of the magic system (and 
most PCs seem to study magic at Miskatonic) was straight out of D&D 
too. As for the treasure – I had magic items galore, but nothing 
very Lovecraftian, and nary a forbidden tome.

Despite the wonderful atmosphere of the rooms, I saw very 
little roleplaying going on. PCs had silly names and humans and 
aliens mixed openly. Migo wandered the halls of Miskatonic 
University like Elves wander the streets in Shadowrun.

Do I recommend it?  Yes – very highly.  For all its 
faults, it is the most interesting Mud I have found, and while it 
does not live up to it’s promise, it’s promise is vast.

Submit Comments About this Review


Comment Submitted By: Bast
Author Status: Staff member
Started on Cthulhumud: Um - 6 years ago?
Submission Date: Sep 20, 2003

(The following review comment is the opinion of the comment's author [Bast] and in no way represents the opinions of this website or its staff).

Actually, I'm the head admin, we know about the fantasy driver 
problem. And trust me, we don't like it either. What we have in 
production right now is an entirely *new* driver: CMFX 1.0
 
We'll be using some principles from MUSHs to make the skills and 
spells system more dynamic, and certainly more Lovecraftian in feel. 
Areas will likely also be updated as we go along to keep up with the 
changes. We're all volunteer so it all just takes a little longer. ;)

As for RP - poke around a bit more, some of our older players like 
it, but know that some newbies aren't as up for it as they are so 
they don't push it. (Encouraged not requiered after all.) Theres a 
good handful that like it though, you just gotta find em.

Hope you'll be sticking around!

-B