Review Submitted By: Xero
Author Status: Player
Started on Star Wars: Fate of The Republic: 2 weeks ago
Submission Date: Aug 14, 2003
TMC Listing: Star Wars: Fate of The Republic
The following review is the opinion of the review's author [Xero]
and in no way represents the opinions of this website or its staff.
Rebellion Of The Stars is probably 1 of 100 SWR’s I have played on
the TMC, and by far I see it having the most promise.
First, I’ll explain what makes it such a well-rounded mud experience,
and then cover some of the downfalls, yep even great muds have them.
To begin with the immortal staff are on the most part are kind,
helpful, most questions are answered within minutes, if one is around
and if not most of the active players will entertain most questions
with helpful answers.
This game in the 2 weeks since I began playing has already made some
strides that I have seen other muds take weeks to accomplish.
About a week ago I saw one coder Kane accomplish 13 full code changes
to the mud in a single day. And Ewerta the games main coding Ewok is
what we have dubbed the “Lord of the Copy-overs” due to his copy-overs
that repair most bugs, and since he fixes most bugs within minutes
of discovery always expect a copy-over after a crash.
The actual pbase is constantly growing and has for the most part a
good distinction of races and personalities. There are a few to watch
out for like one Dark Jedi is known to go on the killing rampages and
try to purge the pbase. Only thing we need is less human, everybody
always chooses human so expect to meet lots of humanoids.
The class system is becoming very unique, which new skills are added
all the time, and old ones are revamped to fit in the story line,
so your not walking around with useless skills. They just added the
espionage class which is growing to be one of the more popular picks
for a class, The new credits for leveling system was finally tweaked
and balanced and works good.
Jedi powers were recently under the knife and have come out better
then ever with the new skill Storm. While old ones like Choke, Push,
Pull has been redone also to fit well within game. Just so many
skills to choose from and so many being added it’s a fun and
realistic environment.
The coolest addition for anyone is the ability to control the capital
ships with the help of a mob crew, no more needs for out-dated skills
like “capital ships” or having a whole 10-15 people just to get one
to be functional, they have added in a new skill that controls how
many times the speed of light you travel and how much fuel that
takes, to allow you to control how close you can hyperspace to an
object without under or over shooting. There is also code in works
for AI system invasions and a bounty system to collect money for
destroying the invaders and saving your world.
The last and final notice is the great job Alias and Jerei are doing
on the world developments, Tatooine has recently been redone to
include, Bestine, a New Mos Eisly, and complete addition of beggars’
canyon. They also have added new ships and designs with more then 20
build-able ships. In the near future the expansion of ships with a
new array for modules so different ships hold different things
like some will be great gun-ships while others more suited for cargo
or transport.
A Word for the wise be careful when exploring new worlds, traps and
ambushes await, an adventure for sure.
In conclusion, this mud has been growing up in the direction that
makes playing remember-able, and add to the environment that makes
for a great escape into the worlds and lifestyles that have made SWR
a choice for most players to experience new while still being simple
and easy to understand.