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TMC Player Reviews: Star Wars: Fate of The Republic


Review Submitted By: Xero
Author Status: Player
Started on Star Wars: Fate of The Republic: 2 weeks ago
Submission Date: Aug 14, 2003
TMC Listing: Star Wars: Fate of The Republic

The following review is the opinion of the review's author [Xero] and in no way represents the opinions of this website or its staff.

Rebellion Of The Stars is probably 1 of 100 SWR’s I have played on 
the TMC, and by far I see it having the most promise. 

First, I’ll explain what makes it such a well-rounded mud experience,
and then cover some of the downfalls, yep even great muds have them. 

To begin with the immortal staff are on the most part are kind, 
helpful, most questions are answered within minutes, if one is around 
and if not most of the active players will entertain most questions 
with helpful answers.

This game in the 2 weeks since I began playing has already made some 
strides that I have seen other muds take weeks to accomplish. 
About a week ago I saw one coder Kane accomplish 13 full code changes 
to the mud in a single day. And Ewerta the games main coding Ewok is 
what we have dubbed the “Lord of the Copy-overs” due to his copy-overs
that repair most bugs, and since he fixes most bugs within minutes 
of discovery always expect a copy-over after a crash.

 The actual pbase is constantly growing and has for the most part a 
good distinction of races and personalities. There are a few to watch 
out for like one Dark Jedi is known to go on the killing rampages and 
try to purge the pbase. Only thing we need is less human, everybody 
always chooses human so expect to meet lots of humanoids. 

The class system is becoming very unique, which new skills are added 
all the time, and old ones are revamped to fit in the story line, 
so your not walking around with useless skills. They just added the 
espionage class which is growing to be one of the more popular picks 
for a class, The new credits for leveling system was finally tweaked 
and balanced and works good. 

Jedi powers were recently under the knife and have come out better 
then ever with the new skill Storm. While old ones like Choke, Push, 
Pull has been redone also to fit well within game. Just so many 
skills to choose from and so many being added it’s a fun and 
realistic environment.

The coolest addition for anyone is the ability to control the capital 
ships with the help of a mob crew, no more needs for out-dated skills 
like “capital ships” or having a whole 10-15 people just to get one
to be functional, they have added in a new skill that controls how 
many times the speed of light you travel and how much fuel that 
takes, to allow you to control how close you can hyperspace to an 
object without under or over shooting. There is also code in works 
for AI system invasions and a bounty system to collect money for 
destroying the invaders and saving your world.

The last and final notice is the great job Alias and Jerei are doing 
on the world developments, Tatooine has recently been redone to 
include, Bestine, a New Mos Eisly, and complete addition of beggars’ 
canyon. They also have added new ships and designs with more then 20 
build-able ships. In the near future the expansion of ships with a 
new array for modules so different ships hold different things 
like some will be great gun-ships while others more suited for cargo 
or transport.

A Word for the wise be careful when exploring new worlds, traps and 
ambushes await, an adventure for sure.

In conclusion, this mud has been growing up in the direction that 
makes playing remember-able, and add to the environment that makes 
for a great escape into the worlds and lifestyles that have made SWR 
a choice for most players to experience new while still being simple 
and easy to understand. 

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