Review Submitted By: Kassidy
Author Status: Player
Started on Edge of Creation: One year ago
Submission Date: Aug 7, 2003
TMC Listing: Edge of Creation
The following review is the opinion of the review's author [Kassidy]
and in no way represents the opinions of this website or its staff.
There are a vast number of ports a gamer can call home in the world
of Muds. For almost a year now, my home has been the Edge of Creation
and I would like to share some thoughts from home with those still
looking for a place to call their own.
Firstly, I would like to stress the mind boggling versatility of Edge.
As you may have read in prev2ious reviews, Edge has a class/subclass
system consisting of 11 base classes and 3 specialization classes.
For those of you who hate math, that makes 33 choices. There has also
been the addition of the multiclass system, where a traveler of Edge
may chose to be 2 or even 3 classes. This system excludes Vampires,
so that means the other 10 classes are available for mixing.
Excluding the impossible cross combinations of the classes dedicated
to Law, Neutral, and Chaos this adds another 37 combinations for
those who would double class, and 68 triple class combinations. Well,
as far as class choices are, Edge has a whopping 138! If one would
combine this large number with the 9 available races, a player has
1242 options for basic character creation (YIKES!). I would finally
like to mention that 6 of the 11 base classes may choose to follow
any alignment path he/she may chose, so there are more possibilities
than one may realize.
Beyond the creation of a character, there are even more ways to
personalize. Though Edge does have some Immortal sponsored quests,
most glory is earned through the automated quest system. Many of the
quests are written by the players of the game, adding personal
touches to Edge that no other Mud may offer. What one does with the
glory is up to the player. Upon reaching level 50, one may begin to
build thier own home. Edge offers the best home building options that
I have seen so far (though I may have missed a few thousand Muds in
my lifetime). A player is allowed up to 50 rooms, which are written
in any way the player chooses and furniture that the player would
like to interact with may be added to any room. Another way to spend
hard earned glory is to rename and add stats to the character's
equipment. Nearly every Avatar has personalized his/her final weapon,
adding a depth to equipment and the character. One can also donate
glory to one's order or spend it on character stats.
Secondly, I would like to comment on the player base.
The majority of the every day players are Avatars. I would estimate
the average number of players online mid day to be between 6 and 12,
and on some busy nights Edge will reach 30 characters online. The
players are friendly and mostly willing to stop what they are doing
to help out. The players main goal is to teach newer players how to
support themselves in the lands of Edge, but they may get a tad
snappy if they feel they are being taken advantage of repeatedly, but
how would you feel if a lazy player was trying to drain you of what
you had earned?
The Immortals are absolutely fabulous! They are truly down to earth
and quite talkative if you get them going. They will consider every
suggestion from the players, and are eager to code any ideas that
would make Edge greater. Though Edge does have many stock areas, a
lot of the Immortals are builders, adding large exciting places to
explore with twists and turns and secrets that hide amazing treasures.
Lastly, I would like to make some general comments.
The main thing I noticed most on my journeys through other Muds is
the differences in style. Edge has a crisp, clean appearance that
supports ansi color, yet the room descriptions don't switch colors
every room, making the lands easier on the eyes. You may also set
many of your colors. The chat channels (there are several), spell
lists, skill lists, and many other every day texts can be
personalized.
Roleplaying on Edge is limited in a way. Though many of the current
players want to roleplay, the small player base limits the kinds of
story lines that can be carried on. I feel that an influx of fresh
players who wish to RP would be just the thing to kick off a steady
stream of stories that many people would become involved in.
In conclusion to my long winded comments about the Edge of Creation,
I would like to say that there is more room for players. Edge has the
capabilities to support a larger player base. I have personally
explored over 6,000 rooms in Edge, and there is so much space for so
few players that it can sometimes get lonely. So if you are looking
for a new place to call home, Edge would welcome you with open arms.
Thank you for reading all that I have to say,
Kassidy Espoir