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TMC Player Reviews: Edge of Creation


Review Submitted By: Kassidy
Author Status: Player
Started on Edge of Creation: One year ago
Submission Date: Aug 7, 2003
TMC Listing: Edge of Creation

The following review is the opinion of the review's author [Kassidy] and in no way represents the opinions of this website or its staff.

There are a vast number of ports a gamer can call home in the world 
of Muds. For almost a year now, my home has been the Edge of Creation 
and I would like to share some thoughts from home with those still 
looking for a place to call their own.

Firstly, I would like to stress the mind boggling versatility of Edge.
As you may have read in prev2ious reviews, Edge has a class/subclass 
system consisting of 11 base classes and 3 specialization classes. 
For those of you who hate math, that makes 33 choices. There has also 
been the addition of the multiclass system, where a traveler of Edge 
may chose to be 2 or even 3 classes. This system excludes Vampires, 
so that means the other 10 classes are available for mixing. 
Excluding the impossible cross combinations of the classes dedicated 
to Law, Neutral, and Chaos this adds another 37 combinations for 
those who would double class, and 68 triple class combinations. Well,
as far as class choices are, Edge has a whopping 138! If one would 
combine this large number with the 9 available races, a player has 
1242 options for basic character creation (YIKES!). I would finally 
like to mention that 6 of the 11 base classes may choose to follow 
any alignment path he/she may chose, so there are more possibilities 
than one may realize.

Beyond the creation of a character, there are even more ways to 
personalize. Though Edge does have some Immortal sponsored quests, 
most glory is earned through the automated quest system. Many of the 
quests are written by the players of the game, adding personal 
touches to Edge that no other Mud may offer. What one does with the 
glory is up to the player. Upon reaching level 50, one may begin to 
build thier own home. Edge offers the best home building options that 
I have seen so far (though I may have missed a few thousand Muds in 
my lifetime). A player is allowed up to 50 rooms, which are written 
in any way the player chooses and furniture that the player would 
like to interact with may be added to any room. Another way to spend 
hard earned glory is to rename and add stats to the character's 
equipment. Nearly every Avatar has personalized his/her final weapon, 
adding a depth to equipment and the character. One can also donate 
glory to one's order or spend it on character stats.

Secondly, I would like to comment on the player base.
The majority of the every day players are Avatars. I would estimate 
the average number of players online mid day to be between 6 and 12, 
and on some busy nights Edge will reach 30 characters online. The 
players are friendly and mostly willing to stop what they are doing 
to help out. The players main goal is to teach newer players how to 
support themselves in the lands of Edge, but they may get a tad 
snappy if they feel they are being taken advantage of repeatedly, but 
how would you feel if a lazy player was trying to drain you of what 
you had earned?

The Immortals are absolutely fabulous! They are truly down to earth 
and quite talkative if you get them going. They will consider every 
suggestion from the players, and are eager to code any ideas that 
would make Edge greater. Though Edge does have many stock areas, a 
lot of the Immortals are builders, adding large exciting places to 
explore with twists and turns and secrets that hide amazing treasures.

Lastly, I would like to make some general comments.
The main thing I noticed most on my journeys through other Muds is 
the differences in style. Edge has a crisp, clean appearance that 
supports ansi color, yet the room descriptions don't switch colors 
every room, making the lands easier on the eyes. You may also set 
many of your colors. The chat channels (there are several), spell 
lists, skill lists, and many other every day texts can be 
personalized.

Roleplaying on Edge is limited in a way. Though many of the current 
players want to roleplay, the small player base limits the kinds of 
story lines that can be carried on. I feel that an influx of fresh 
players who wish to RP would be just the thing to kick off a steady 
stream of stories that many people would become involved in.

In conclusion to my long winded comments about the Edge of Creation, 
I would like to say that there is more room for players. Edge has the 
capabilities to support a larger player base. I have personally 
explored over 6,000 rooms in Edge, and there is so much space for so 
few players that it can sometimes get lonely. So if you are looking 
for a new place to call home, Edge would welcome you with open arms.

Thank you for reading all that I have to say,
Kassidy Espoir

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