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TMC Player Reviews: Adventures Unlimited


Review Submitted By: Kiradus
Author Status: Player and staff member
Started on Adventures Unlimited: March, 1999
Submission Date: Jul 12, 2003
TMC Listing: Adventures Unlimited

The following review is the opinion of the review's author [Kiradus] and in no way represents the opinions of this website or its staff.

When I first started playing at Adventures Unlimited nearly 4 1/2
years ago, it appeared to me as just another stock rom 2.4 codebase
which came out of the box with a few downloaded extra areas. While I
was looking for another free text based RPG to play at since my
prev2ious one had gone pay to play, I happened to stumble across this
mud through one of my friends. While I was not familiar with ROM or
any of the other types at all when I first started, I decided to
stick with this one for a while since the players and staff members
were helpful and friendly, two of the better aspects that I like to
see in any game. While it took me a couple of years to be offered as
position as a staff member, and I couldn't see behind the scenes
much, AU did progress quite well out of the stock design to the
layout which the land currently uses to this day. I think that was
when I really got hooked. Languages were implemented, as were
several other new features such as a greeting system, where you
won't actually know a players name until they greet you. Until that
time you will see their race titles, which is another nifty feature.
Some of the better features to this day are the temples, in which
the players can join the temple of one of the many gods and
goddesses each with its own unique RP aspects. The clan system is
also based on the temple system, which each of the major temples
with their own clan or clans they can join. There is also an
automated quest system that is a bit changed from the basic one.
There are now 9 different questmasters, 3 for each level range and 1
for each alignment or temple. When you have passed level 35, you
will have to seek out the middle range questmaster which suits your
temple or your alignment. One of the newer implementations is the
tradeguild system. Here players can join tradeguilds in which they
can repair weapons or armor, and even create them when they reach
the proper skill required in repair. While there are only two guilds
currently available and many more planned, I believe this sytem
could be a lot of fun. Another fun part is the entitlement system.
Here players can earn ranks from citizen (lowest) to Duke/Duchess
(highest). While not much is really offered through this position
yet other than the RP value, those who hold the rank of citizen or
higher can vote in the Mayoral elctions. This is a time in which the
players can elect a new player to be the Mayor for two months real
time. This is a really cool RP value, and with the addition of the
Sheriff and Deputy Mayor position, even more RP can come from it,
such as fines to players or even the clans, and other systems to
come such as imprisonment for crimes. I would highly suggest that
you stop by and give AU a try, and I can guarantee that you won't be
disappointed, as the builders, myself included try to make the game
more original and the implementor and the rest of the staff members
try to make the game better for everyone.

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