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TMC Player Reviews: Dragon's Den


Review Submitted By: AlphaGeek
Author Status: Player
Started on Dragon's Den: 1993
Submission Date: Jun 20, 2003
TMC Listing: Dragon's Den

The following review is the opinion of the review's author [AlphaGeek] and in no way represents the opinions of this website or its staff.

I've been a player on the Den (our common name for The Dragon's Den) 
since early in 1993 with long breaks from time to time.  I've seen 
the Den change in many ways, mostly for the better but truth be 
told, I do miss some of the anarchy of the early years.  That said, 
the Den gives players amazing latitude and with only a few other 
rules beyond 'your right to swing your fists ends at the tip of my 
nose'. 

The Den is a rich, immersive text-based MUD which, given its 
long history, is surprisingly newbie friendly.  I've witnessed 
players (and have done so myself) help a newbie for literally hours 
in a single session.  All in all, a very friendly group of people 
from all over the world.  Of course, there's always the occaisonal 
jerk just to keep things interesting!

The Den has a very intricate Guild system with four guilds currently 
each of which is very distinct and clearly delineated.  Add to that 
19 different races, each with their own abilities and penalties, and 
you get some pretty interesting combinations.  Some might not like 
the Den because the players tend not to be 'character driven' in that 
they don't 'roleplay' as much as in some other MUDs.  For instance, 
it's very rare to have someone chat only in archaic English.  Still,
for many that has its advantages as it can get extremely tedious 
having to type 'dost thou' and 'Hail, good Sir' all the time! 

It has a royalty system as well which is controlled by the players 
themselves.  Belonging to a royal house is optional and doesn't 
really mean much in the scheme of things, except for bragging rights 
(and impressing newbies with a title like Baronet Alphageek, The 
Highlord of the First Blood).

The Dragon's Den is a very large MUD with many, many areas to explore 
and great opportunity for advancement.  Quests are an integral part 
of the Den; these range from easy newbie quests to hair-pulling, 
mind-numbingly complex ones that can take weeks to solve.  There are 
hundreds of interesting NPC's (non-player characters) some of which
are quite interactive.  Humour is a fundamental here; most of the 
Wizards are really quite clever and funny and some of the room 
descriptions and NPC responses are really hysterical.  

Player Killing (PK) is allowed but is very restricted; It's hard or 
impossible for another player to off you unless you consent to combat.
Besides, the culture of the Den is not anarchic and most players are 
extremely well behaved and cooperative.  If you're looking for an 
Everquest-style environment, where true anarchy rules, the Den is not 
for you.  

If I had to say one negative thing about the Den, it would be that 
players tend not to 'party explore' as much now as in the past. It 
used to be quite common for several players to get together to take
on monsters far beyond their individual ability to defeat; that seems 
to happen less these days.  Still, I've played many other MUDs and 
keep coming back to the Den because there's allways something new to 
explore and it has the smartest, funniest, nicest players I've had
the pleasure to play with.

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