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TMC Player Reviews: Star Wars: Fate of The Republic


Review Submitted By: Kaen
Author Status: Player
Started on Star Wars: Fate of The Republic: 3 weeks ago
Submission Date: Jun 12, 2003
TMC Listing: Star Wars: Fate of The Republic

The following review is the opinion of the review's author [Kaen] and in no way represents the opinions of this website or its staff.

I've been playing MUDs & MUSHs for a long time and have pretty much
encountered every codebase known to these funky little machines 
called Computers. Being a novice coder myself I have also come to 
respect the effort which goes into these maelstroms of code. Being a 
bit of a vagabond, I tend to roam from mud to mud searching for that 
unattainable perfect game while actively participating in a small 
cadre of muds which have caught my eye. I've come to enjoy the SWR 
codebase [a codebase based around the Star Wars theme ;>]the most of 
all due to its versatility and somewhat unique leveling system. 
However, the quality of the codebase is overshadowed by the great 
deal of SWR muds out there which offer very little more 
then 'stock'...featuring the same errors which most veteran players 
have learned to abuse to acquire a barrage of bonuses. Essentially, 
becoming the DBZ muds older, cooler brother in some aspects.

And then I found Rebellion in the Stars...

(Okay, maybe that's a bit of an overstatement...the mud isn't perfect 
but most of it's flaws are the result of its creator's drive towards 
perfection. In my opinion, it's close enough.)

Rebellion in the Stars offered me brand new areas (24 planets worth 
to be exact!), An onslaught of new skills, 2 new classes (Slicer & 
Medic *Neither of which are STOCK*), an Interactive quest system, a 
Highly modified space system, a COMPLETELY REDONE FORCE SYSTEM, new 
races and...well, you get the idea don't you?

However, the mud is not without it's flaws: A few times a week you'll 
encounter Ewerta [The Almighty Ewok/Coder] pumping out copyovers like 
no tommorow, but its for the sake of making the mud better so 
personally, I let it slide. With Copyover's come crashes, so you're 
going to encounter them once and a while BUT you'll lose nothing due 
to some nifty features Ewerta's added and the mud will normally boot 
right back up in a few mins(There have been exceptions!). 

Also, the mud is RP enforced which can be a blessing or a 
curse...personally I enjoy it more this way, but too each their own. 
The one major drawback is the lack of a playerbase, RotS has averages 
about 4-10 players and really needs some more people to join.

Thats about it.

If you have any questions you should just stop by and ask, no one
would mind and I haven't encountered any Newbie-Haters. So there 
shouldn't be problems. If you need a hand ask me: Kaen.

Check it out.

Kaen's OOC

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