Review Submitted By: Shalima the apprentice Dunadan
Author Status: Player
Started on The Lands of Evermore: May 2002
Submission Date: Apr 28, 2003
TMC Listing: The Lands of Evermore
The following review is the opinion of the review's author [Shalima the apprentice Dunadan]
and in no way represents the opinions of this website or its staff.
Approximately 14 years ago I stumbled across my first ‘MUD’. Since
that time I have played quite a few, from your typical ‘hack and
slash’ to ‘Roleplay or leave!’. About one year ago I stumbled across
Evermore. Immediately I found it to be ‘user friendly’ with extensive
help files. However...there was still a question or two that I had.
I asked my question on the ‘chat’ channel and fully expected to not
receive an answer due to the fact there were no ‘Imms’ on at the time.
I was very pleasantly surprised when three players each responded with
‘have you been helped yet?’. I found over time that players helping
each other is the ‘rule’ not the ‘exception’. Now don’t get me
wrong... you are not handed everything on a silver platter. I found
many challenges and puzzles that needed figured out on my own, but
someone was always ready to help with hints or advice, or with game
mechanics.
The world itself is diverse and detailed and actually consistent in
its geography and politics. Even with several new areas opening
recently I find them to be natural extensions of the world.
Even after playing here for a year I have yet to get bored of
exploring.
Evermore is a MUD for those who like challenges and fellowship with
other players. This is a NON-pk game! But that does not mean
role-playing is limited.
My character has associates he likes and those he does not like...
and he lets them know that. Though I enjoy role-playing, others in
evermore do not, and that is fine. We are free to play however we
like as long as it is not harassing to other players.