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Wake
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TMC rank: 293 updated: September 27, 2012 created: January, 2007 codebase: Rom heavily modified and overhauled site: wake.drmcawesome.com 2177 email: stamengp03s (at) hotmail (dot) com theme: Medieval Fantasy Connect and Play Now check: connection telnet: Wake homepage: Wake statistics: Wake vote: Wake submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation Player Cities World is mostly original Large World (8,000+ rooms) Mud is open to players for testing |
Built on a ROM codebase, many modifications have been made to enhance gameplay, creating a fun, customizable interaction that promotes ease of use, skill, and technique. Among its features are attackspeed based combat, skill trees, class changing, and many gameplay tweaks. Rather than traditional rounds in which everyone hits at the same time, each player attacks individually based on their own speed. This allows for increased customization and use of strategy, but only in that skills can be timed to coincide with attacks, regular players can continue to use skills as they did on stock ROM without hindrance. Spells are based on a cast time, rather than post-cast lag, giving them a more realistic feel, and creating gameplay elements related to antimages and fighters. At certain levels, players change classes, starting as a Tenderfoot, they refine their training through a class tree that results in a final, specific class. For instance, a player could go from tenderfoot, to fighter, to rogue, to assassin, or from tenderfoot, to mystic, to mage, to wizard. There are eighteen planned final classes, and further customization within each. Classes use a skill tree which is tailored to the player's class. Players receive skill points at each level which can be used how the player wants. Skill points can be used to increase each skill up to level five, which increases the power of effectiveness of the skill. This allows players the option to either spread the points out and gain every skill at an average level, or specialize in a certain field. There have also been numerous smaller changes to enhance the gameplay experience, including groups saving through quits and copyovers, and many unique skills and skill functionality.report listing problems | ||



