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Wake


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TMC rank: 293
updated: September 27, 2012
created: January, 2007
codebase: Rom heavily modified and overhauled
site: wake.drmcawesome.com 2177
email: stamengp03s (at) hotmail (dot) com
theme: Medieval Fantasy

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check: connection
telnet: Wake
homepage: Wake
statistics: Wake
vote: Wake
submit: player review
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Cities
World is mostly original
Large World (8,000+ rooms)
Mud is open to players for testing

Built on a ROM codebase, many modifications have been made to
enhance gameplay, creating a fun, customizable interaction that
promotes ease of use, skill, and technique. Among its features are
attackspeed based combat, skill trees, class changing, and many
gameplay tweaks.

Rather than traditional rounds in which everyone hits at the same
time, each player attacks individually based on their own speed. This
allows for increased customization and use of strategy, but only in
that skills can be timed to coincide with attacks, regular players
can continue to use skills as they did on stock ROM without
hindrance. Spells are based on a cast time, rather than post-cast
lag, giving them a more realistic feel, and creating gameplay
elements related to antimages and fighters.
At certain levels, players change classes, starting as a Tenderfoot,
they refine their training through a class tree that results in a
final, specific class. For instance, a player could go from
tenderfoot, to fighter, to rogue, to assassin, or from tenderfoot, to
mystic, to mage, to wizard. There are eighteen planned final classes,
and further customization within each.
Classes use a skill tree which is tailored to the player's class.
Players receive skill points at each level which can be used how the
player wants. Skill points can be used to increase each skill up to
level five, which increases the power of effectiveness of the skill.
This allows players the option to either spread the points out and
gain every skill at an average level, or specialize in a certain
field.
There have also been numerous smaller changes to enhance the gameplay
experience, including groups saving through quits and copyovers, and
many unique skills and skill functionality.
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