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TriochMARE
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TMC rank: 672 updated: July 11, 2006 created: April, 2006 codebase: [MUSE] MARE Derivation site: winds.org 6500 [68.75.195.9] email: aldaric (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: TriochMARE homepage: TriochMARE statistics: TriochMARE vote: TriochMARE submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
The world of TriochMARE once existed in harmony under the rule of the three sisters. The sisters left the world over a thousand years ago and now evil has started to creep up into the world. TriochMARE is a world with a completely player driven economy. Players can gather their own resources and make their own equipment. It is completely possible to play the entire game without ever engaging in combat. The economy system is fully implemented at this time. The game will feature three unique storylines around a single background. Players will be able to complete the storyline and start over on the same or a different storyline. Players who defeat the storyline will be allowed to keep skills permenantly allowing them to unlock new areas of the world. As the economy is driven by the players, a player base is needed. Early players in the game will have opportunities to gain more skills than the typical player will have. Playtesters are also adequately rewarded. In addition, all players who help describe a room in the game get a reward of their choice.report listing problems | ||



