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TriochMARE


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TMC rank: 672
updated: July 11, 2006
created: April, 2006
codebase: [MUSE] MARE Derivation
site: winds.org 6500 [68.75.195.9]
email: aldaric (at) gmail (dot) com
theme: Fantasy

Connect and Play Now

check: connection
telnet: TriochMARE
homepage: TriochMARE
statistics: TriochMARE
vote: TriochMARE
submit: player review
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Extended Race Selection
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

The world of TriochMARE once existed in harmony under the rule of the
three sisters. The sisters left the world over a thousand years ago 
and now evil has started to creep up into the world.

TriochMARE is a world with a completely player driven economy. Players
can gather their own resources and make their own equipment. It is
completely possible to play the entire game without ever engaging in
combat.  The economy system is fully implemented at this time.

The game will feature three unique storylines around a single
background. Players will be able to complete the storyline and start
over on the same or a different storyline.  Players who defeat the
storyline will be allowed to keep skills permenantly allowing them to
unlock new areas of the world.

As the economy is driven by the players, a player base is needed.  
Early players in the game will have opportunities to gain more 
skills than the typical player will have. Playtesters are also
adequately rewarded.  In addition, all players who help describe a
room in the game get a reward of their choice.
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