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The Inquisition: Legacy


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TMC rank: 189
updated: December 11, 2012
created: August, 1999
codebase: Rom Customized beyond recognition
site: ti-legacy.com 5050 [68.71.141.229]
email: Kinaed (dot) TI (at) gmail (dot) com
theme: Dark Medieval Fantasy (RPI)

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Location: USA
Primary Language: English
Minimum Players: 10 - 24
Mapping: Ascii
Crafting: Custom Crafting System, Players can create new items
Multi-Play: Limited
Player-Kill: Restricted

Extended Class Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Roleplaying Is Enforced
Skill-Based Training System
Detailed Character Creation
Player Crafting System
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

One of the oldest role-play MUDs around, The Inquisition began in 1999
with an original theme and has been programmed and designed for 
immersive RP ever since. The Inquisition Legacy represents a 
re-opening of The Inquisition II with a new immortal staff.
 
Our world embraces the culture of oppression in its desparate goal to 
destroy all those who use magic. Inquisitors terrorize the populace, 
and mages hide as best they can until their moment arrives to strike 
back.
 
Our setting is rich in the manner only a game developed for over
twelve years can be, and we have a superb base of creative, intense,
and devoted players that drive our Machiavellian-style RP. 
 
In turn, our players are supported by intuitive system tools that 
help them realize the extent of their storytelling capacity: They can 
modify room descriptions during RP, masquerade under aliases, spread 
rumors, keep track of IC events, make and sell objects, and much 
more. 
 
Experience gained through RP can be used in an account to improve 
their other characters, and finding RP is as easy as typing 'where'.

FEATURES:
+ Developed solely for an intense role-play experience (RPI MUD).
+ A unique emote-based combat system.
+ A support system that adds social intelligence to our IC politics.
+ Hands-off staff policies designed to help players shine.
+ A magic system built to intrinsically support the RP theme.
+ A remember system allowing players to customize how they see others.
+ Automated Role-play rewards for advancement without staff
   interaction or approval.
+ Player revamping of rooms with mood text and a high degree of 
    world customization to suit RP scenes.
+ A detailed crafting system and realistic economy to support it.
+ A shop system for players to sell their own wares.
+ Code-enforced privacy policies to respect player RP and prevent
    staff spying.
+ A snapshot activity system to dynamically reserve roles and
    authority for current players instead of entrenching old players
    versus new.
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