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The Inquisition: Legacy
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TMC rank: 189 updated: December 11, 2012 created: August, 1999 codebase: Rom Customized beyond recognition site: ti-legacy.com 5050 [68.71.141.229] email: Kinaed (dot) TI (at) gmail (dot) com theme: Dark Medieval Fantasy (RPI) Connect and Play Now check: connection telnet: The Inquisition: Legacy homepage: The Inquisition: Legacy statistics: The Inquisition: Legacy vote: The Inquisition: Legacy browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Mapping: Ascii Crafting: Custom Crafting System, Players can create new items Multi-Play: Limited Player-Kill: Restricted Extended Class Selection Level-less System Class-less System Equipment Saved Character Approval Unnecessary Roleplaying Is Enforced Skill-Based Training System Detailed Character Creation Player Crafting System World is all original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
One of the oldest role-play MUDs around, The Inquisition began in 1999
with an original theme and has been programmed and designed for
immersive RP ever since. The Inquisition Legacy represents a
re-opening of The Inquisition II with a new immortal staff.
Our world embraces the culture of oppression in its desparate goal to
destroy all those who use magic. Inquisitors terrorize the populace,
and mages hide as best they can until their moment arrives to strike
back.
Our setting is rich in the manner only a game developed for over
twelve years can be, and we have a superb base of creative, intense,
and devoted players that drive our Machiavellian-style RP.
In turn, our players are supported by intuitive system tools that
help them realize the extent of their storytelling capacity: They can
modify room descriptions during RP, masquerade under aliases, spread
rumors, keep track of IC events, make and sell objects, and much
more.
Experience gained through RP can be used in an account to improve
their other characters, and finding RP is as easy as typing 'where'.
FEATURES:
+ Developed solely for an intense role-play experience (RPI MUD).
+ A unique emote-based combat system.
+ A support system that adds social intelligence to our IC politics.
+ Hands-off staff policies designed to help players shine.
+ A magic system built to intrinsically support the RP theme.
+ A remember system allowing players to customize how they see others.
+ Automated Role-play rewards for advancement without staff
interaction or approval.
+ Player revamping of rooms with mood text and a high degree of
world customization to suit RP scenes.
+ A detailed crafting system and realistic economy to support it.
+ A shop system for players to sell their own wares.
+ Code-enforced privacy policies to respect player RP and prevent
staff spying.
+ A snapshot activity system to dynamically reserve roles and
authority for current players instead of entrenching old players
versus new.
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