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The Eye of Heaven


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TMC rank: 424
updated: June 17, 2004
created: April, 2004
codebase: [MUX] MUX 2.3
site: eyeofheaven.net 2626 [64.46.100.26]
email: admin (at) eyeofheaven (dot) net
theme: Fantasy Adventure/Open Gaming License

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

    The Eye of Heaven is in shadow. Deep within the tunnels of
an interdimensional cyst, the ancient city of the Mote teems 
with the refugees and misfortunates from countless worlds. 
They have been trapped by the portals that lead down into the 
darkness, and their lives are commonly brief and cruelly 
ended.

     But not all are meant for victimhood at the hands of 
slavers or savage tribesmen. Some have a spark of promise 
beyond common measure, and the boldness and strength of will 
to make a better life in the darkness of the Mote. Some are 
trapped castaways or refugees from other worlds. Others are 
natives of the Mote with an uncommon drive.

     Players take the roles of these exceptional figures, each 
seeking to make what life they would in the shadows of the 
tunnels. Whether seeking wealth and glory in the ruins and 
hidden lairs that surround the Mote, simply trying to survive 
their neighbors, or even venturing to find a way to escape the 
House of the Eye, their lives promise to be interesting- if 
perhaps short.

     Interested players can even arrange to run their own 
campaigns set in the worlds that lead to the Mote. A vast 
selection of classes and races are permitted for play, and 
within the scope of your own campaign you're welcome to set 
your own game rules. The game uses the Open Gaming License 
provided by Wizards of the Coast, and we gladly invite others 
to come join the fun.
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