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The Eternal Forest
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TMC rank: 589 updated: August 7, 2008 created: November, 2000 codebase: [TFE] TRE Modified/TFH Merged site: eternalforest.net 9000 [128.177.27.161] email: reliqox (at) eternalforest (dot) net theme: Medieval Fantasy Connect and Play Now check: connection telnet: The Eternal Forest homepage: The Eternal Forest statistics: The Eternal Forest vote: The Eternal Forest browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Clans Offered Detailed Character Creation World is mostly stock Huge World (15,000+ rooms) Mud is fully operational |
(The Eternal Forest is a derivative of The Forest's Edge base) The world of the Eternal Forest stems from the depths of fantasy, a world in which conjurers and con artists mingle with warmongers and holymen. It is a realm where clans battle for superiority...as do individuals who care nothing for the unity the organizations provide. It is a world of high fantasy, imagery with which everyone is familiar, though the texture of the world is different. New cities, forests, swamps...areas of all kinds wait to be explored by the brave and to claim the lives of the cowardly. Come and explore this brave, new world...join those who have already survived the seasons of The Eternal Forest. Special Features Include: * Hierarchy based skill system where skills improve with use. * Areas - We have including old favorites and new additions. * Large range of areas new and old for all levels and classes. * Areas that are suitable for either grouping or solo. * Settable aliases. * Automated auction. * Body-part based combat system. * All items/pets save and there is no rent. * Introduction/Befriend Commands with no limits. * Mail System. * Reagent based magic system with spells that can be leeched. * Shops can customize items given the correct ingredients. * Hierarchy based skill system where skills improve with use. * Multiple items treated correctly, i.e. 2*loaf = two loaves of bread. * Races which make a difference - trolls can eat corpses, etc. * Expanded bank account limits which can store gold as well as equipment. * Socials that vary from race to race. * Skinnable player corpses. * Optional classes for remorting purposes. * Channels have a scrollback ability so you can see what you may have missed. * Objects appear differently before/after identification. A bluish brown cloak becomes a cloak of The Eternal Forest +2. * Complex internal scripting language allowing levers that open gates, gravesites you can dig, etc. * Clans and Strongholds in which to enhance your gameplay.report listing problems | ||



