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The Augmented Dimension
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TMC rank: 252 updated: May 3, 2012 created: September, 2007 codebase: Circlemud Heavily Modified/Customized site: mud.themudhost.net 5001 email: schlittk (at) unbc (dot) ca theme: Medieval Fantasy Connect and Play Now check: connection telnet: The Augmented Dimension statistics: The Augmented Dimension vote: The Augmented Dimension browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Clans Offered World is mostly original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
I'd like to officially invite people to try the Augmented Dimension: -------------------------------------------------------------------- I haven't re-written this description in a while, and the MUD has evolved quite a bit since our first Gamma1.0 launch Mar 10, 2010. -------------------------------------------------------------------- We have 4 separate starting races, each of which starts in a hometown of their kin, and begins directly one room above the newbie zone. Literally, all a user needs to do is type WEAR ALL, WIELD SHORTSWORD to fully equip themselves with their equipment and proceed one DOWN to begin the newbie zone. The newbie zone does not bombard you with painful instructions, but rather places the basics on signs which a newcomer may choose to read or ignore as they see fit. Once you complete the newbie zone, you may wish to seek out the other hometowns which are not far away. There is more equipment upgrades in their newbie zones that yours didn't have! Not all races have the same classes available. But there are many classes to choose from. Upon reaching level 100, you join a new remort rank and begin at level 1 again, with drastically higher exp requirements. For example, you may start as a Knight and remort into a General, or start as a Necromancer and remort into an Arcanist. Each class has their own skills to help them gather their equipment upgrades solo should they choose to prefer that style of play. Equipment upgrades are well balanced and evenly distributed around the MUD's world which is somewhat small (less than 5000 rooms) but neurotically detailed. All in all, the game is designed to *feel* like a CircleMUD. We've added countless modifications and details with an original world, but we haven't changed the general system, as far as practicing and guild masters go. Sadly, you won't see any fidos. I hope you come check us out. It's quite an entertaining game.report listing problems | ||



