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The 7th Plane
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TMC rank: 446 updated: May 24, 2012 created: December, 2001 codebase: GodWars Extraordinarily Modified - Planar ver. 2.7.2 site: 7thplane.net 8888 [209.90.73.150] email: Lyanic (at) gmail (dot) com theme: PvE in dark fantasy environment Connect and Play Now check: connection telnet: The 7th Plane homepage: The 7th Plane statistics: The 7th Plane vote: The 7th Plane browse: player reviews submit: player review client: MUSH Client 4.73 (or latest) |
Location: USA
Primary Language: English Minimum Players: Under 10 Mapping: Ascii, Automapping, In-Game Crafting: Custom Crafting System, Players can create new items, Players can modify existing items Multi-Play: No Player-Kill: Yes Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Coders Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Medium World (3,000+ rooms) Adult-Oriented Violence Mud is fully operational |
The 7th Plane is a highly customized game, featuring a completely original world and mythos. The primary foci of the game are PvE and character building, with a heavy emphasis on crafting, but there are also options for PvP and RP. The general goal is to allow for PvE, RP and PvP to integrate together seamlessly. Some of the game’s more prominent features are listed below: - Unique classes, with each having drastically different styles of progression and game play - Medium sized, original world with spatially realistic layout, making it highly walkable - NPCs that have complex and interesting behavioral routines, and few game mechanics to differentiate them from PCs - Deeply involved crafting system: create weapons, armors, items and structures from up to 90 different resources - Physics based game mechanics, such as: falling from heights, sinking in water, dragging heavy objects and characters, solar/lunar cycles with tides and seasonal changes producing dynamic weather that has tangible effects on the game world and characters in it - Skinning/butchering systems that allow for the full dissection of almost any creature, NPC or PC, dead or alive… Furthermore, The 7th Plane has almost 100% up-time and has been open to players since January, 2004, without a single character being deleted. It has been in development since December, 2001 and new features and content are still being actively worked on all the time. We always welcome and encourage new ideas and suggestions for improvements from our players. You are cordially invited to join our community and become a part of the ever-growing world. Sincerely, The 7th Plane Administrative Staffreport listing problems | ||



