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Tank Mage Deathmatch
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TMC rank: 215 updated: April 1, 2010 created: April, 2010 codebase: [Unknown] Modified Tank Mage Deathmatch site: email: tutt (dot) andrew (at) gmail (dot) com theme: Deathmatch see Homepage for connection information homepage: Tank Mage Deathmatch statistics: Tank Mage Deathmatch vote: Tank Mage Deathmatch submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Pure PK Ansi Color Non-Roleplaying Mud Newbie friendly Educational MUD Research-Oriented MUD Skill-Based Training System Skill-Based Equipment System World is all original Small World (under 3,000 rooms) Mud is fully operational |
Tank Mage Deathmatch is based on Ben White's Tank Mage Deathmatch, the winning entry from April 2000's 16k Mud Server Competition. The mud demonstrates the next stage in the evolution of MUDs -- A fully integrated browser client. Right now the technology is only supported by Google Chrome, but in about a year every major browser will support the technology. NOTICE You must use Google Chrome to play Tank Mage Deathmatch. PLAYING Each player will start in the designated start room. You can move between rooms using, n, s, e, w, u, d commands, depending on exits. You will also start with a number of health points (HP). The aim of the game is to defeat other players in magical and melee combat by spending attack points (AP) to cause each other damage. Damage is represented as a loss of HP. If your HP drops to zero or below, you can consider yourself killed, and you will restart in a randomly selected room. Powerups also appear from time to time in selected rooms, and have various beneficial effects. COMBAT Combat is based on attacks and spells. Attacks are performed by spending AP; the attacks either damage the opponent or are blocked. Spells can be cast by invoking the required runes at a cost of AP; spells either protect, do damage, or are negated if the target has invoked the negation runes. Maintaining invoked runes also costs AP; if the player does not have enough AP to maintain invoked runes, then the runes are automatically invoked. Every three seconds, you receive another (HP + 7) / 8 AP to spend, up to a maximum equal to your HP. No matter what the cost of something, if you have at least 1 AP, you can perform it; this ensures that players close to death can still do something useful. Moving from one room to another costs 2 AP, and all invoked runes are revoked. Changing targets also causes all runes to be revoked. TARGETING You will target all your actions at a specific player. This player must be in the same room as you for you to target them. All rune invocations are recorded relative to this player. Invoked runes are lost when changing targets or moving from room to room. If you use the target command with no parameters, then you will target the first player in the room (other than yourself). If you want to target a specific player in the room, you can enter either their name or number as a parameter. To determine their number, use either the look or who command. ATTACKS Attack costs, damage, and negations: Lunge 1 AP, damage 1 HP, negated by Chop or Block Hack 1 AP, damage 1 HP, negated by Lunge or Block Slash 1 AP, damage 1 HP, negated by Hack or Block Chop 1 AP, damage 1 HP, negated by Slash or Block Block 3 AP, damage 0 HP Your attack will be blocked by your target if one of the negation attacks was performed within the last 9 seconds, and it was among the last three attacks. COMBO ATTACKS If you perform certain attacks in the right order, you will receive a bonus attack, or combo attack. Combo attacks can only be blocked by the target if they have performed all the listed attacks within the last 9 seconds, and they were among the last three attacks performed. Once you perform a combo, the attacks you used for it can no longer be used as defences from other attacks. Shield Rush: Damage: 3 HP Requires: Block, Block Blocked by: Block Forward Combo: Damage: 3 HP Requires: Lunge, Slash Blocked by: Block and Hack Reverse Combo: Damage: 3 HP Requires: Hack, Chop Blocked by: Block and Slash Body Strike: Damage: 3 HP Requires: Hack, Slash Blocked by: Block and Chop Overhead Chop: Damage: 5 HP Requires: Chop, Lunge Blocked by: Block and Lunge RUNES Spell rune invocation costs (and maintenance costs): Maintenance costs are charged every three seconds. Invoked runes are automatically revoked when changing targets, moving from room to room, used in a spell, or automatically used to defend against a spell. Rune of Air 1 AP (1 AP) Rune of Fire 2 AP (1 AP) Rune of Water 1 AP (1 AP) Rune of Earth 1 AP (2 AP) SPELLS Spells can be cast after the required runes have been invoked. Area effect spells do normal damage to the target, and half damage to all others in the room (excluding the caster). Magic Missile: Cost: 1 AP Damage: 2 HP Requires: Rune of Air Negated by: Rune of Earth Fireball: Area Cost: 2 AP Damage: 6 HP Requires: Rune of Air, Run of Fire Negated by: Rune of Water Stone Skin: Defensive Cost: 1 AP Protection: 8 HP Requires: Rune of Water, Rune of Earth Ice Shards: Cost: 2 AP Damage: 5 HP Requires: Rune of Water, Rune of Air Negated by: Rune of Earth, Rune of Fire Poison Cloud: Area Cost: 2 AP Damage: 6 HP Requires: Rune of Water, Rune of Fire Negated by: Rune of Air POWERUPS Powerups appear from time to time in selected rooms. If there are players in the room, then the first player in the room will receive the powerup. Otherwise, the first player to enter the room will receive the powerup. Rune powerups are the only way to get runes. The following powerups are available: Rune: Earth, Air, Fire, or Water (randomly selected) Health Bonus: increase your HP Sword Bonus: increase your sword damage, to a maximum of +3 Rune Bonus: increase the damage of spells, up to +2 per rune DEATH After being killed, all your runes will automatically be revoked. You may have a random number of runes deducted, and sword and rune power bonuses will also be randomly lost. On return from death, you will receive a random number of HP, and will restart in a randomly selected room. COMMANDS score, goreport listing problems | ||



